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Есть небольшая личная просьба - можно как то из пака исключить американские и им подобные прицепы, а делать больше упор на отечественные и европейские прицепы?
Jazzycat,Пересмотри прицепы,там немного проблемок,fuel_hchrom.sii,fuel_jtz.sii,(дизель,бензин,и.т.д)там всего по одному прицепу,но под разными скинами,
и они не работают из за того что,в файлах прописан,look,+ они все направляют на одну и ту же модель,наверно он не нужен,я просто у себя изменил,по удалял все и оставил только по одному,и на них появились скины, а то только один был,на каждый прицеп.
Кинст, подбор прицепов для пака осуществляется по принципу нравится/не нравится(мне любимому) и смогу ли я засунуть эту модель в игру с удовлетворяющим меня качеством. Территориальная и государственная принадлежность роли не играет. Хотя как раз американцев у меня в паке практически нет. Не нравятся они мне )))
AlexGold, look прописан как раз для того, чтобы использовалось больше разных скинов. Без него будет отображаться только скин фирмы, в которой берешь груз, независимо от груза, приписанного к прицепу. А фирм таких только две, соответственно, будет только два скина плюс один для самодельных компаний. Другое дело, что с ростом количества прицепов в паке повторяющиеся грузы потихоньку убираются и, возможно, сейчас луки уже не актуальны. На следующую версию у меня есть пара заказов на бочки, заодно и со старыми цистернами/грузами разберусь...
Jazzycat, Я неделю назад ,начал перебирать,твой пак грузов,по причине того что мне не нужно всё,а отбирать начал то что мне нравится больше,
и фасовать по отдельным модам,по моделям прицепов,может когда всё переберу и соберу в один мод ,не знаю,но мелких ошибок много,думаю это то(учитывая новый патч и его перемену в карго и компаниях) время как раз когда тебе возможно(если есть время) нужно уже перебрать весь пак и отсортировать,и много скинов устаревших,
это я сравниваю с например по качеству с Jumbo,хорошие прицепы и скины у него, мне нравятся.И заметил ещё одну не маловажную мелочь,например,на вот этом прицепе,не из твоего пака.
это было на 1.13.
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а это в 1.14,какое то раздвоение,на прцепе я не знаю что это но оно пропало,в 1.14
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Сообщение отредактировал AlexGold: 24 Октябрь 2014 - 20:03
vasya455, обе ссылки рабочие. На аплоаде обновляют сайт, возможны временные перебои.
AlexGold, это не раздвоение. В модели прицепа есть два варианта - прицеп отцеплен и прицеп прицеплен. Вплоть до 1.13 в игре был глюк - пока прицеп хотя бы раз к траку не прицепишь, отображались одновременно оба варианта. Просто на этом прицепе это особенно заметно. Возможно, в 1.14 этот глюк исправили. Может, уже и на стоянках прицепы не будут подпрыгивать...
00:01:00.535 : [zipfs] C:/Users/святослав/Documents/Euro Truck Simulator 2/mod/d10_FH16_2012_v16.9r_ohaha.scs: for more info visit:
00:01:00.535 : [zipfs] C:/Users/святослав/Documents/Euro Truck Simulator 2/mod/d10_FH16_2012_v16.9r_ohaha.scs: http://forum.scssoft...=127596#p107066
00:01:00.535 : [zipfs] d10_FH16_2012_v16.9r_ohaha.scs: read ok, 1045 entries [0xf3c8be3d]
00:01:00.535 : Mounting extra package: C:/Users/святослав/Documents/Euro Truck Simulator 2/mod/d20_akcesoria_do_tuningu_(24.06.14).scs
00:01:00.558 : [zipfs] d20_akcesoria_do_tuningu_(24.06.14).scs: read ok, 2597 entries [0x8a218b16]
00:01:00.558 : Mounting extra package: C:/Users/святослав/Documents/Euro Truck Simulator 2/mod/d30_transmission_unlock_&_gearbox_v1.14.x (UPD 1.2).scs
00:01:00.560 : [zipfs] d30_transmission_unlock_&_gearbox_v1.14.x (UPD 1.2).scs: read ok, 171 entries [0xdbc02768]
00:01:00.560 : Mounting extra package: C:/Users/святослав/Documents/Euro Truck Simulator 2/mod/d40_Volvo FH16 2012 Wooden Gray & Red Dashboard.scs
00:01:00.560 : [zipfs] d40_Volvo FH16 2012 Wooden Gray & Red Dashboard.scs: read ok, 45 entries [0xa941272f]
00:01:00.560 : Mounting extra package: C:/Users/святослав/Documents/Euro Truck Simulator 2/mod/d50_ETS2_Volvo_FH2012_Front_Mirror_cam.scs
00:01:00.561 : [zipfs] d50_ETS2_Volvo_FH2012_Front_Mirror_cam.scs: read ok, 18 entries [0x1fc03daf]
00:01:00.561 : Mounting extra package: C:/Users/святослав/Documents/Euro Truck Simulator 2/mod/d60_Small mirrors.scs
00:01:00.561 : [zipfs] d60_Small mirrors.scs: read ok, 9 entries [0x7a55043d]
00:01:00.561 : Mounting extra package: C:/Users/святослав/Documents/Euro Truck Simulator 2/mod/d90_Volvo_2013_khrom_diski.scs
00:01:00.562 : [zipfs] d90_Volvo_2013_khrom_diski.scs: read ok, 87 entries [0x72b2caeb]
00:01:00.562 : Mounting extra package: C:/Users/святослав/Documents/Euro Truck Simulator 2/mod/f10_Prefect Real Physics V2.3 By VAHID.scs
00:01:00.563 : [zipfs] f10_Prefect Real Physics V2.3 By VAHID.scs: read ok, 3 entries [0x7a72727a]
00:01:00.563 : Mounting extra package: C:/Users/святослав/Documents/Euro Truck Simulator 2/mod/h40_IWR20HD_r4.scs
00:01:00.565 : [zipfs] h40_IWR20HD_r4.scs: read ok, 260 entries [0x14d52704]
00:01:00.565 : Mounting extra package: C:/Users/святослав/Documents/Euro Truck Simulator 2/mod/h50_IWR_r4.scs
00:01:00.567 : [zipfs] h50_IWR_r4.scs: read ok, 240 entries [0x6076502]
00:01:00.567 : Mounting extra package: C:/Users/святослав/Documents/Euro Truck Simulator 2/mod/h75_Zadniy_Svet_yarche.scs
00:01:00.568 : [zipfs] h75_Zadniy_Svet_yarche.scs: read ok, 3 entries [0x38992440]
00:01:00.568 : Mounting extra package: C:/Users/святослав/Documents/Euro Truck Simulator 2/mod/h80_New_environment_sounds_v1.0.scs
00:01:00.578 : [zipfs] h80_New_environment_sounds_v1.0.scs: read ok, 1007 entries [0x6dae3c57]
00:01:00.578 : Mounting extra package: C:/Users/святослав/Documents/Euro Truck Simulator 2/mod/h90_train.scs
00:01:00.579 : [zipfs] h90_train.scs: read ok, 40 entries [0xe3366477]
00:01:00.579 : Mounting extra package: C:/Users/святослав/Documents/Euro Truck Simulator 2/mod/zOpen accessories for v1.14.x by adison8.scs
00:01:00.593 : [zipfs] zOpen accessories for v1.14.x by adison8.scs: read ok, 1664 entries [0xf400f14c]
00:01:00.593 : Mounting extra package: C:/Users/святослав/Documents/Euro Truck Simulator 2/mod/zgame data.scs
00:01:00.593 : [zipfs] zgame data.scs: read ok, 5 entries [0xba8a7386]
00:01:02.267 : game
00:01:02.504 : [bullet] Starting physics server: Bullet
00:01:02.742 : Model in old format detected '/model/skybox/skybox.pmg', please upgrade format to improve load performance!
00:01:03.101 : Loaded trailers: 598
00:01:03.104 : Loaded small traffic vehicles: 30
00:01:03.106 : Loaded truck traffic vehicles: 21
00:01:03.145 : Loaded traffic trailers: 387
00:01:03.156 : Loaded addon hookups: 279
00:01:03.156 : Loading resource server data ....
00:01:03.156 : Loading road data ....
00:01:03.159 : Loading terrain data ....
00:01:03.167 : Loading railing data ....
00:01:03.169 : Loading building data ....
00:01:03.184 : Loading model data ....
00:01:03.200 : Loading prefab data ....
00:01:04.663 : Loading traffic rule data ....
00:01:04.665 : Loading sign data ....
00:01:04.692 : Loading city data ....
00:01:04.701 : Loading traffic semaphore data ....
00:01:04.703 : Loading traffic signs data ....
00:01:04.708 : Loading vegetation data ....
00:01:04.717 : Loading hinges data ....
00:01:04.734 : Loading stamp data ....
00:01:04.750 : Loading movers data ....
00:01:04.767 : Loading ferry data ....
00:01:04.784 : Loading country data ....
00:01:04.800 : Loading sound item data ....
00:01:04.817 : Loading live stream data ....
00:01:04.834 : Loading game condition data ....
00:01:04.850 : Loading trigger action data ....
00:01:04.868 : Loading cutscene data ....
00:01:04.906 : Loading cargo data ....
00:01:04.930 : [unit] File '/def/cargo/bricks.sii', line 5:
00:01:04.930 : Included at '/def/cargo.jazzycat.sii', line 3:
00:01:04.930 : [unit] The unit name 'cargo.bricks' is already taken by an existing unit (of type 'cargo_data').
00:01:04.930 : load_filtered_unit_array() - Failed to load units from file (/def/cargo.jazzycat.sii)
00:01:04.931 : Cargo 'cargo.acetylene': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.931 : Cargo 'cargo.acid': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.931 : Cargo 'cargo.alualk': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.931 : Cargo 'cargo.ammunition': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.932 : Cargo 'cargo.apples': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.932 : Cargo 'cargo.arsenic': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.932 : Cargo 'cargo.beverages': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.933 : Cargo 'cargo.bricks': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.933 : Cargo 'cargo.cement': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.933 : Cargo 'cargo.cheese': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.933 : Cargo 'cargo.chemicals': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.934 : Cargo 'cargo.chlorine': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.934 : Cargo 'cargo.clothes': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.934 : Cargo 'cargo.coal': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.934 : Cargo 'cargo.concrete': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.934 : Cargo 'cargo.contamin': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.935 : Cargo 'cargo.cyanide': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.935 : Cargo 'cargo.diesel': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.935 : Cargo 'cargo.digger1000': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.935 : Cargo 'cargo.digger500': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.935 : Cargo 'cargo.diggers': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.935 : Cargo 'cargo.dynamite': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.936 : Cargo 'cargo.electronics': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.936 : Cargo 'cargo.excavator': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.936 : Cargo 'cargo.explosives': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.936 : Cargo 'cargo.fertilizer': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.936 : Cargo 'cargo.fireworks': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.937 : Cargo 'cargo.flour': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.937 : Cargo 'cargo.fluorine': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.938 : Cargo 'cargo.frozen_food': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.938 : Cargo 'cargo.furniture': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.938 : Cargo 'cargo.glass_packed': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.938 : Cargo 'cargo.gravel': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.939 : Cargo 'cargo.hipresstank': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.939 : Cargo 'cargo.hmetal': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.939 : Cargo 'cargo.hwaste': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.939 : Cargo 'cargo.hydrochlor': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.939 : Cargo 'cargo.hydrogen': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.940 : Cargo 'cargo.icecream': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.940 : Cargo 'cargo.kerosene': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.940 : Cargo 'cargo.lead': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.940 : Cargo 'cargo.lpg': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.941 : Cargo 'cargo.magnesium': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.941 : Cargo 'cargo.medicals': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.941 : Cargo 'cargo.mercuric': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.942 : Cargo 'cargo.neon': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.942 : Cargo 'cargo.nitrocel': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.942 : Cargo 'cargo.nitrogen': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.942 : Cargo 'cargo.oil': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.942 : Cargo 'cargo.oranges': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.942 : Cargo 'cargo.ore': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.943 : Cargo 'cargo.paper': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.943 : Cargo 'cargo.peas': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.943 : Cargo 'cargo.pesticide': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.943 : Cargo 'cargo.petrol': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.943 : Cargo 'cargo.phosphor': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.944 : Cargo 'cargo.potahydro': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.944 : Cargo 'cargo.potassium': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.944 : Cargo 'cargo.potatoes': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.944 : Cargo 'cargo.rice': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.944 : Cargo 'cargo.sand': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.945 : Cargo 'cargo.sodchlor': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.945 : Cargo 'cargo.sodhydro': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.945 : Cargo 'cargo.sodium': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.945 : Cargo 'cargo.sugar': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.945 : Cargo 'cargo.sulfuric': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.946 : Cargo 'cargo.tableware': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.946 : Cargo 'cargo.tomatoes': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.946 : Cargo 'cargo.toys': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.946 : Cargo 'cargo.tyres': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.947 : Cargo 'cargo.yogurt': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.947 : Cargo 'cargo.aircond': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.947 : Cargo 'cargo.driller': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.947 : Cargo 'cargo.helicopter': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.947 : Cargo 'cargo.tracks': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.948 : Cargo 'cargo.tractor': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.948 : Cargo 'cargo.tube': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.948 : Cargo 'cargo.yacht': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:01:04.948 : Loading company data ....
00:01:05.193 : Resources load time: 2701ms (42 MB)
00:01:05.196 : Map '/map/europe.mbd' loading started ....
00:01:06.318 : Map successfully loaded.
00:01:06.334 : Map load time: 1137ms (108 MB)
00:01:06.356 : Loading save '/home/profiles/69676F7231393039373120525553205B455453324D/save/autosave/game.sii'
00:01:07.099 : Road network navigation caching started.
00:01:11.147 : Road network navigation caching finished.
00:01:11.167 : Garage update started.
00:01:11.346 : Garage update finished.
00:01:11.348 : Economy load time: 8856ms (38 MB)
00:01:13.977 : Model in old format detected '/vehicle/truck/upgrade/mirror/volvo_fh16_2012/front_mirror_cam_interior.pmg', please upgrade format to improve load performance!
00:01:13.997 : Create actor: (107 MB)
00:01:14.022 : Game init finished. (297 MB)
00:01:16.401 : ui t console:system_02
00:01:33.951 : ui t console:system_02
00:01:40.285 : quit
00:01:40.288 : Creating save-game file (/home/profiles/69676F7231393039373120525553205B455453324D/save/autosave/game.sii) ...
00:01:40.341 : Game has been auto-saved.
00:01:40.658 : [dx9] NVAPI unloaded
00:01:40.674 : [net] LOG INFO: Stopped
00:01:40.721 : [sys] process shutdown
igor190971, а почему бы ему не быть желтому, если SCS полностью изменили прописку грузов? Выйдет финал 1.14 выложу адаптированный вариант с чистым логом.