Парни,привет всем. Извините что вмешиваюсь,но проблемка возникла у меня,сам не могу решить. Понятия не имею с чем связано. Лог:
Скрытый текст
************ : log created on : Sunday January 17 2016 @ 15:48:29
00:00:00.000 : [sys] running on x86_64 / Windows 8.1 x64 (version 6.3)
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [sys] Command line: F:\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
00:00:00.000 : [cpu] CPU0: GenuineIntel [Intel® Core i5-4200M CPU @ 2.50GHz] with 2 cores (4 threads) at ~2494MHz.
00:00:00.001 : [sys] using 1 worker thread(s)
00:00:00.001 : [sys] and 3 worker threads for IO.
00:00:00.001 : [sys] plus 1 real-time worker threads.
00:00:00.001 : [sys] using QPC / TSC invariant timer, frequency 2435776Hz
00:00:00.002 : [mem] physical total: 4008M
00:00:00.002 : [mem] physical avail: 2225M
00:00:00.002 : [mem] virtual total: 134217727M
00:00:00.002 : [mem] virtual avail: 134217121M
00:00:00.003 : [mem] Trying to allocate memory pool (409600K)
00:00:00.003 : [mem] Allocated 5 temporary loading buffer(s)
00:00:00.015 : <ERROR> [TrackIR] Unable to load dll from NPClient64.dll.
00:00:00.091 : [hashfs] base.scs: Mounted and validated, 51416 entries (F99825064B870651BF6922469E2D87759D4BA207E095CC16A6B17F0AA908F57)
00:00:00.092 : [hashfs] core.scs: Mounted and validated, 6 entries (CB383882E332BDA286C2BBF9C790030A1ADB4A58C64CDC38AB196EEFCC896B4)
00:00:00.187 : [hashfs] def.scs: Mounted and validated, 6865 entries (35FB2CD69224B6F08B7395F6DBB639C2CD7CB8BCA5B33440EBFDB5F9C598711)
00:00:00.238 : [hashfs] locale.scs: Mounted and validated, 168 entries (04B91B7ABF04FF4F7ED8F7B5F6C9985C8BCCB362A2B4E1BBD9729E9E936AC74)
00:00:00.239 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (A8CE177F2616C7EF4D26CB5BCD428EBBAD5DB38AEAA296558427FD7944E807F)
00:00:00.239 : [ufs] Home directory: 'C:/Users/l e n o v o/Documents/Euro Truck Simulator 2'.
00:00:00.240 : [hashfs] promods-assets-v200.scs: Mounted, 22257 entries
00:00:00.245 : [zipfs] promods-def-v200.scs: read ok, 7004 entries [0x5021f26]
00:00:00.246 : [zipfs] promods-map-v200.scs: read ok, 1840 entries [0x699646cc]
00:00:00.246 : [hashfs] promods-media-v200.scs: Mounted, 134 entries
00:00:00.247 : [hashfs] promods-model1-v200.scs: Mounted, 24704 entries
00:00:00.247 : [hashfs] promods-model2-v200.scs: Mounted, 9382 entries
00:00:00.248 : [zipfs] Speed_limit_gps.scs: read ok, 11 entries [0x801aba76]
00:00:00.248 : exec /home/config.cfg
00:00:00.248 : [sys] Executing /home/config.cfg ...
00:00:00.249 : uset r_full_resolution_corrections "0"
00:00:00.249 : uset r_force_color_shadowmaps "0"
00:00:00.249 : uset g_mm_help_shown "1"
00:00:00.249 : uset g_force_online_lscrs "0"
00:00:00.249 : uset g_hw_info "1"
00:00:00.249 : uset g_line_sort "0"
00:00:00.249 : uset g_cargo_sort "10"
00:00:00.249 : uset g_tooltip_delay "0.4"
00:00:00.249 : uset g_global_force_load_selector "0"
00:00:00.249 : uset g_desktop_fadeout "60"
00:00:00.249 : uset g_disable_hud_activation "0"
00:00:00.249 : uset g_show_game_elements "1"
00:00:00.249 : uset r_wireframe "0"
00:00:00.249 : uset g_interior_camera_zero_pitch "0"
00:00:00.249 : uset r_segment_buffer_size "128"
00:00:00.249 : uset r_multimon_exterior_in_aux "0"
00:00:00.249 : uset r_multimon_interior_in_main "1"
00:00:00.249 : uset r_multimon_rotation_aux "0"
00:00:00.249 : uset r_multimon_rotation_right "0"
00:00:00.249 : uset r_multimon_rotation_left "0"
00:00:00.249 : uset r_multimon_rotation_center "0"
00:00:00.249 : uset r_multimon_vert_offset_right "0"
00:00:00.249 : uset r_multimon_vert_offset_left "0"
00:00:00.249 : uset r_multimon_border_fov_right "0"
00:00:00.249 : uset r_multimon_border_fov_left "0"
00:00:00.249 : uset r_multimon_fov_vertical "0"
00:00:00.249 : uset r_multimon_fov_horizontal "50"
00:00:00.249 : uset r_multimon_mode "0"
00:00:00.249 : uset r_use_depth_bounds "1"
00:00:00.249 : uset r_show_light_pixel_coverage "0"
00:00:00.249 : uset r_deferred_debug "0"
00:00:00.249 : uset r_mirror_scale_y "1"
00:00:00.249 : uset r_mirror_scale_x "1"
00:00:00.250 : uset r_scale_y "1"
00:00:00.250 : uset r_scale_x "1"
00:00:00.250 : uset r_normal_maps "1"
00:00:00.250 : uset r_sunshafts "1"
00:00:00.250 : uset r_color_saturation "1.0"
00:00:00.250 : uset r_color_yellow_blue "0.0"
00:00:00.250 : uset r_color_magenta_green "0.0"
00:00:00.250 : uset r_color_cyan_red "0.0"
00:00:00.250 : uset r_color_correction "0"
00:00:00.250 : uset r_cloud_shadows "1"
00:00:00.250 : uset r_dof_filter_size "0.5"
00:00:00.250 : uset r_dof_transition "400.0"
00:00:00.250 : uset r_dof_start "200.0"
00:00:00.250 : uset r_dof "0"
00:00:00.250 : uset r_mlaa_threshold "1.0"
00:00:00.250 : uset r_mlaa "0"
00:00:00.250 : uset r_hdr "0"
00:00:00.250 : uset r_fake_shadows "2"
00:00:00.250 : uset r_sun_shadow_texture_size "2048"
00:00:00.250 : uset r_sun_shadow_quality "1"
00:00:00.250 : uset r_mirror_view_distance "120"
00:00:00.250 : uset r_deferred_mirrors "1"
00:00:00.250 : uset r_deferred "1"
00:00:00.250 : uset r_nowmi "0"
00:00:00.250 : uset r_startup_progress "0"
00:00:00.250 : uset r_setup_done "1"
00:00:00.250 : uset r_gamma "1"
00:00:00.250 : uset r_manual_stereo_buffer_scale "1.0"
00:00:00.250 : uset r_manual_stereo_ui_fov_game "100"
00:00:00.250 : uset r_manual_stereo_ui_fov "80"
00:00:00.250 : uset r_manual_stereo_ui_dist_game "0.5"
00:00:00.250 : uset r_manual_stereo_ui_dist "0.8"
00:00:00.250 : uset r_manual_stereo_in_menu "0"
00:00:00.250 : uset r_nv_stereo_mode "2"
00:00:00.250 : uset r_minimal_unfinished_frames "0"
00:00:00.251 : uset r_no_frame_tracking "0"
00:00:00.251 : uset r_msaa "0"
00:00:00.251 : uset r_fullscreen "1"
00:00:00.251 : uset r_mode "1366x768x32x0"
00:00:00.251 : uset r_path ""
00:00:00.251 : uset r_device "gl"
00:00:00.251 : uset i_virtual_cursor_speed "500.0"
00:00:00.251 : uset g_trackir "1"
00:00:00.251 : uset g_lod_factor_pedestrian "1.0"
00:00:00.251 : uset g_pedestrian "1"
00:00:00.251 : uset g_light_span_factor "0.25"
00:00:00.251 : uset g_light_distance_factor "0.25"
00:00:00.251 : uset g_vehicle_flare_lights "1"
00:00:00.251 : uset g_auto_traffic_headlights "1"
00:00:00.251 : uset g_lod_factor_parked "1.0"
00:00:00.251 : uset g_lod_factor_traffic "1.0"
00:00:00.251 : uset g_traffic "4"
00:00:00.251 : uset g_kdop_preview "0"
00:00:00.251 : uset g_screenshot_on_bug "0"
00:00:00.251 : uset g_city_name_move "0"
00:00:00.251 : uset g_developer "1"
00:00:00.251 : uset g_steam_rich_presence "1"
00:00:00.251 : uset g_steam_browser "1"
00:00:00.251 : uset g_steam_screenshots "2"
00:00:00.251 : uset g_artist_id "0"
00:00:00.251 : uset g_save_format "0"
00:00:00.251 : uset g_flyspeed "100"
00:00:00.251 : uset g_online_loading_screens "1"
00:00:00.251 : uset g_news "1"
00:00:00.251 : uset g_colbox "0"
00:00:00.251 : uset g_radio_mode "2"
00:00:00.251 : uset g_ignore_low_fps "0"
00:00:00.251 : uset g_truck_light_quality "1"
00:00:00.251 : uset g_truck_light_specular "1"
00:00:00.252 : uset g_gfx_all_scales "0"
00:00:00.252 : uset g_gfx_advanced "1"
00:00:00.252 : uset g_gfx_quality "-1"
00:00:00.252 : uset g_hq_3d_scale "0.0"
00:00:00.252 : uset g_hq_3d_screenshot "0"
00:00:00.252 : uset g_menu_aa_limit "8"
00:00:00.252 : uset g_additional_water_fov "20.0f"
00:00:00.252 : uset g_rain_reflect_hookups "0"
00:00:00.252 : uset g_rain_reflect_actor "0"
00:00:00.252 : uset g_rain_reflect_traffic "0"
00:00:00.252 : uset g_rain_reflect_cache "0"
00:00:00.252 : uset g_rain_reflection "0"
00:00:00.252 : uset g_reflection "0"
00:00:00.252 : uset g_grass_density "1"
00:00:00.252 : uset g_veg_detail "0"
00:00:00.252 : uset g_minicon "0"
00:00:00.252 : uset g_console "1"
00:00:00.252 : uset g_texture_usage_stats "0"
00:00:00.252 : uset g_fps "5"
00:00:00.252 : uset g_stream_exts ".ogg;.mp3"
00:00:00.252 : uset r_vsync "0"
00:00:00.252 : uset r_anisotropy_factor "0.1875"
00:00:00.252 : uset r_texture_detail "1"
00:00:00.252 : uset t_averaging_window_length "20"
00:00:00.263 : [lang] Language autodetection: 419
00:00:00.272 : Selected language: ru_ru
00:00:00.272 : Euro Truck Simulator 2 init ver.1.22.2.4s (rev. c00db871756e)
00:00:00.279 : [net] LOG INFO: Started
00:00:00.285 : Setting UI reference mode to: 1440x900...
00:00:00.285 : [gfx] Selected rendering device: gl
00:00:00.714 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:00:00.720 : [gfx] Trying to set 1366x768 32bpp 60Hz (fullscreen)
00:00:00.830 : [gl] CDS init: OK
00:00:00.957 : [gl] SetPixelFormat: OK (#10, color 32 bits, depth 24 bits).
00:00:00.958 : [gl] wglCreateContextAttribs: OK
00:00:00.972 : [gl] Max anisotropy factor: 16.000000
00:00:00.973 : [gl] driver: GeForce GT 740M/PCIe/SSE2
00:00:00.973 : [gl] vendor: NVIDIA Corporation
00:00:00.974 : [gl] version: 4.5.0 NVIDIA 361.43
00:00:00.974 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:00:00.974 : [gl] Using NV4X rendering path
00:00:00.974 : [gl] Setting vsync period to 0 (requested 0)
00:00:01.116 : [al] device: OpenAL Soft
00:00:01.116 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:01.264 : [al] vendor: OpenAL Community
00:00:01.264 : [al] version: 1.1 ALSOFT 1.14
00:00:01.264 : [al] renderer: OpenAL Soft
00:00:01.264 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:01.264 : [snd] Started sound update thread
00:00:01.271 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:01.272 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
00:00:01.450 : [hashfs] dlc_east.scs: Mounted and validated, 859 entries (BDFB8106244F3ED6F1E307ACBB1710059180C76876D5B3750E15887F5D7C9CB)
00:00:01.453 : [hashfs] dlc_flags_s.scs: Mounted and validated, 230 entries (004754735101390B1009B4C43C6546C9D92C81249AF09B6EC598C10FF50DB06)
00:00:01.456 : [hashfs] dlc_metallics.scs: Mounted and validated, 214 entries (2275817C21CD2C06F1D87C27F707DA152AAD003504E1742E75829789FA1800D)
00:00:02.582 : [hashfs] dlc_north.scs: Mounted and validated, 6048 entries (55D9F4240EB11150D9FAC0A53B9282C1FCAD018E8BD927B826F2CE6EED0723C)
00:00:02.603 : [hashfs] dlc_toys.scs: Mounted and validated, 1386 entries (392FE4935CA6A806662BFDA4041862F6EF320D7AE6198765F00F7AD9DB347EC)
00:00:02.614 : dispatch
00:00:02.614 : exit
00:00:05.460 : [ui] Controller setup start
00:00:05.463 : [inp] Classifying devices
00:00:05.463 : [ui] Controller setup done
00:00:05.530 : mm_flush_repeatedly
00:00:05.659 : [hashfs] dlc_east.scs: Mounted and validated, 859 entries (BDFB8106244F3ED6F1E307ACBB1710059180C76876D5B3750E15887F5D7C9CB)
00:00:05.662 : [hashfs] dlc_flags_s.scs: Mounted and validated, 230 entries (004754735101390B1009B4C43C6546C9D92C81249AF09B6EC598C10FF50DB06)
00:00:05.665 : [hashfs] dlc_metallics.scs: Mounted and validated, 214 entries (2275817C21CD2C06F1D87C27F707DA152AAD003504E1742E75829789FA1800D)
00:00:06.248 : [hashfs] dlc_north.scs: Mounted and validated, 6048 entries (55D9F4240EB11150D9FAC0A53B9282C1FCAD018E8BD927B826F2CE6EED0723C)
00:00:06.269 : [hashfs] dlc_toys.scs: Mounted and validated, 1386 entries (392FE4935CA6A806662BFDA4041862F6EF320D7AE6198765F00F7AD9DB347EC)
00:00:06.366 : uset s_sfx_enabled "1"
00:00:06.366 : uset s_music_enabled "1"
00:00:06.366 : uset s_sfx_volume "1.0"
00:00:06.366 : uset s_radio_volume "1.0"
00:00:06.367 : uset s_music_volume "1"
00:00:06.367 : uset s_master_volume "1.0"
00:00:06.367 : uset s_reverse_stereo "0"
00:00:06.367 : uset g_force_economy_reset "0"
00:00:06.367 : uset g_force_load_selector "0"
00:00:06.367 : uset g_autoload_ignore_autosave "0"
00:00:06.367 : uset g_start_in_truck "0"
00:00:06.367 : uset g_input_configured "1"
00:00:06.367 : uset g_parking_difficulty "0"
00:00:06.367 : uset g_job_distance_limit "-1.0"
00:00:06.367 : uset g_income_factor "1.0"
00:00:06.367 : uset g_currency "0"
00:00:06.367 : uset g_bad_weather_factor "0.17"
00:00:06.367 : uset g_save_idx "5"
00:00:06.367 : uset g_adviser_auto_parking "1"
00:00:06.367 : uset g_adviser_keep_hidden "0"
00:00:06.367 : uset g_adviser "1"
00:00:06.367 : uset g_desktop_tutorial "1"
00:00:06.367 : uset g_tutorial "1"
00:00:06.367 : uset g_fatigue "1"
00:00:06.367 : uset g_police "1"
00:00:06.367 : uset g_subtitles "0"
00:00:06.367 : uset g_clock_24 "1"
00:00:06.367 : uset g_hmd_no_3d_background "0"
00:00:06.367 : uset g_hmd_no_special_menu "0"
00:00:06.367 : uset g_hmd_reduced_cabin_movement "1"
00:00:06.367 : uset g_hmd_no_artifical_movement "0"
00:00:06.368 : uset i_oculus_eye_protrusion "0.09"
00:00:06.368 : uset i_oculus_eye_height "0.15"
00:00:06.368 : uset i_hmd_max_prediction "0.1"
00:00:06.368 : uset i_hmd_min_prediction "0.0"
00:00:06.368 : uset s_interior_volume "1.0"
00:00:06.368 : uset s_rumble_enabled "1"
00:00:06.368 : uset s_reverse_enabled "1"
00:00:06.368 : uset g_toy_physics "1"
00:00:06.368 : uset g_cam_blinker "0"
00:00:06.368 : uset g_cam_physics_value "1.0"
00:00:06.368 : uset g_cam_physics "1"
00:00:06.368 : uset g_cam_steering_reverse "1.0"
00:00:06.368 : uset g_cam_steering_value "1.0"
00:00:06.368 : uset g_cam_steering "0"
00:00:06.368 : uset g_cruise_control_smart "0.0"
00:00:06.368 : uset g_cruise_control_grid "5.0"
00:00:06.368 : uset g_throttle_auto_shift "0"
00:00:06.368 : uset g_pedal_clutch_range "1.0"
00:00:06.368 : uset g_fuel_simulation "0"
00:00:06.368 : uset g_hardcore_simulation "0"
00:00:06.368 : uset g_reg_setting "reg_setting.europe"
00:00:06.368 : uset g_brake_light_all "1"
00:00:06.368 : uset g_use_speed_limiter "0"
00:00:06.368 : uset g_hud_speed_limit "1"
00:00:06.368 : uset g_axle_drop_auto "0"
00:00:06.368 : uset g_engine_start_auto "0"
00:00:06.368 : uset g_motor_brake_auto "0"
00:00:06.368 : uset g_retarder_auto "0"
00:00:06.368 : uset g_trailer_stability "0.5"
00:00:06.369 : uset g_brake_intensity "1.0"
00:00:06.369 : uset g_steer_autocenter "1"
00:00:06.369 : uset g_gallon "0"
00:00:06.369 : uset g_fahrenheit "0"
00:00:06.369 : uset g_pounds "kg"
00:00:06.369 : uset g_mph "0"
00:00:06.369 : uset g_hshifter_synchronized "1"
00:00:06.369 : uset g_hshifter_layout_shifting "1"
00:00:06.369 : uset g_hshifter_layout "0"
00:00:06.369 : uset g_trans "3"
00:00:06.369 : uset g_lang_set "1"
00:00:06.369 : uset g_lang "ru_ru"
00:00:06.369 : uset g_cutscenes "1"
00:00:06.980 : loading 'ets2-telemetry-server' 'F:/Steam/steamapps/common/Euro Truck Simulator 2/bin/win_x64/plugins/ets2-telemetry-server.dll'
00:00:08.542 : <ERROR> [sdk] prism::sdk::lookup_channel: SCS_U32_NIL is not valid parameter for array channel 'truck.hshifter.select'
00:00:08.542 : <ERROR> [sdk] prism::sdk::telemetry_register_for_channel: channel 'truck.electric.enabled' index 4294967295 has already callback for type 1
00:00:08.542 : <ERROR> [sdk] prism::sdk::telemetry_register_for_channel: type 1 is not supported by channel 'truck.light.aux.front' index 4294967295
00:00:08.543 : <ERROR> [sdk] prism::sdk::telemetry_register_for_channel: type 1 is not supported by channel 'truck.light.aux.roof' index 4294967295
00:00:08.543 : <ERROR> [sdk] prism::sdk::lookup_channel: channel 'truck.adblue.consumption.average' not found
00:00:09.859 : [hashfs] promods-assets-v200.scs: Mounted, 22257 entries
00:00:09.859 : [mods] promods-assets-v200 mount for mod manager purpose.
00:00:09.880 : [zipfs] promods-def-v200.scs: read ok, 7004 entries [0x5021f26]
00:00:09.880 : [mods] promods-def-v200 mount for mod manager purpose.
00:00:09.931 : [zipfs] promods-map-v200.scs: read ok, 1840 entries [0x699646cc]
00:00:09.931 : [mods] promods-map-v200 mount for mod manager purpose.
00:00:09.946 : [hashfs] promods-media-v200.scs: Mounted, 134 entries
00:00:09.946 : [mods] promods-media-v200 mount for mod manager purpose.
00:00:09.961 : [hashfs] promods-model1-v200.scs: Mounted, 24704 entries
00:00:09.962 : [mods] promods-model1-v200 mount for mod manager purpose.
00:00:09.978 : [hashfs] promods-model2-v200.scs: Mounted, 9382 entries
00:00:09.978 : [mods] promods-model2-v200 mount for mod manager purpose.
00:00:17.807 : mm_flush_repeatedly
00:00:17.891 : uset s_sfx_enabled "1"
00:00:17.891 : uset s_music_enabled "1"
00:00:17.892 : uset s_sfx_volume "1.0"
00:00:17.892 : uset s_radio_volume "1.0"
00:00:17.892 : uset s_music_volume "1"
00:00:17.892 : uset s_master_volume "1.0"
00:00:17.892 : uset s_reverse_stereo "0"
00:00:17.892 : uset g_force_economy_reset "0"
00:00:17.892 : uset g_force_load_selector "0"
00:00:17.893 : uset g_autoload_ignore_autosave "0"
00:00:17.893 : uset g_start_in_truck "0"
00:00:17.893 : uset g_input_configured "1"
00:00:17.893 : uset g_parking_difficulty "0"
00:00:17.893 : uset g_job_distance_limit "-1.0"
00:00:17.893 : uset g_income_factor "1.0"
00:00:17.893 : uset g_currency "0"
00:00:17.893 : uset g_bad_weather_factor "0.17"
00:00:17.893 : uset g_save_idx "5"
00:00:17.893 : uset g_adviser_auto_parking "1"
00:00:17.893 : uset g_adviser_keep_hidden "0"
00:00:17.893 : uset g_adviser "1"
00:00:17.893 : uset g_desktop_tutorial "1"
00:00:17.893 : uset g_tutorial "1"
00:00:17.893 : uset g_fatigue "1"
00:00:17.893 : uset g_police "1"
00:00:17.893 : uset g_subtitles "0"
00:00:17.893 : uset g_clock_24 "1"
00:00:17.893 : uset g_hmd_no_3d_background "0"
00:00:17.893 : uset g_hmd_no_special_menu "0"
00:00:17.893 : uset g_hmd_reduced_cabin_movement "1"
00:00:17.893 : uset g_hmd_no_artifical_movement "0"
00:00:17.893 : uset i_oculus_eye_protrusion "0.09"
00:00:17.893 : uset i_oculus_eye_height "0.15"
00:00:17.893 : uset i_hmd_max_prediction "0.1"
00:00:17.893 : uset i_hmd_min_prediction "0.0"
00:00:17.893 : uset s_interior_volume "1.0"
00:00:17.893 : uset s_rumble_enabled "1"
00:00:17.893 : uset s_reverse_enabled "1"
00:00:17.893 : uset g_toy_physics "1"
00:00:17.893 : uset g_cam_blinker "0"
00:00:17.893 : uset g_cam_physics_value "1.0"
00:00:17.893 : uset g_cam_physics "1"
00:00:17.893 : uset g_cam_steering_reverse "1.0"
00:00:17.893 : uset g_cam_steering_value "1.0"
00:00:17.894 : uset g_cam_steering "0"
00:00:17.894 : uset g_cruise_control_smart "0.0"
00:00:17.894 : uset g_cruise_control_grid "5.0"
00:00:17.894 : uset g_throttle_auto_shift "0"
00:00:17.894 : uset g_pedal_clutch_range "1.0"
00:00:17.894 : uset g_fuel_simulation "0"
00:00:17.894 : uset g_hardcore_simulation "0"
00:00:17.894 : uset g_reg_setting "reg_setting.europe"
00:00:17.894 : uset g_brake_light_all "1"
00:00:17.894 : uset g_use_speed_limiter "0"
00:00:17.894 : uset g_hud_speed_limit "1"
00:00:17.894 : uset g_axle_drop_auto "0"
00:00:17.894 : uset g_engine_start_auto "0"
00:00:17.894 : uset g_motor_brake_auto "0"
00:00:17.894 : uset g_retarder_auto "0"
00:00:17.894 : uset g_trailer_stability "0.5"
00:00:17.894 : uset g_brake_intensity "1.0"
00:00:17.894 : uset g_steer_autocenter "1"
00:00:17.894 : uset g_gallon "0"
00:00:17.894 : uset g_fahrenheit "0"
00:00:17.894 : uset g_pounds "kg"
00:00:17.894 : uset g_mph "0"
00:00:17.894 : uset g_hshifter_synchronized "1"
00:00:17.894 : uset g_hshifter_layout_shifting "1"
00:00:17.894 : uset g_hshifter_layout "0"
00:00:17.894 : uset g_trans "3"
00:00:17.894 : uset g_lang_set "1"
00:00:17.894 : uset g_lang "ru_ru"
00:00:17.894 : uset g_cutscenes "1"
00:00:21.423 : uset s_sfx_enabled "1"
00:00:21.424 : uset s_music_enabled "1"
00:00:21.424 : uset s_sfx_volume "1.0"
00:00:21.424 : uset s_radio_volume "0.282895"
00:00:21.424 : uset s_music_volume "0.8"
00:00:21.424 : uset s_master_volume "0.53"
00:00:21.424 : uset s_reverse_stereo "0"
00:00:21.424 : uset g_force_economy_reset "0"
00:00:21.424 : uset g_force_load_selector "0"
00:00:21.424 : uset g_autoload_ignore_autosave "0"
00:00:21.424 : uset g_start_in_truck "0"
00:00:21.424 : uset g_input_configured "1"
00:00:21.424 : uset g_parking_difficulty "0"
00:00:21.424 : uset g_job_distance_limit "-1.0"
00:00:21.424 : uset g_income_factor "1.0"
00:00:21.424 : uset g_currency "0"
00:00:21.424 : uset g_bad_weather_factor "0.16"
00:00:21.424 : uset g_save_idx "1"
00:00:21.424 : uset g_adviser_auto_parking "1"
00:00:21.424 : uset g_adviser_keep_hidden "0"
00:00:21.424 : uset g_adviser "0"
00:00:21.424 : uset g_desktop_tutorial "0"
00:00:21.424 : uset g_tutorial "0"
00:00:21.424 : uset g_fatigue "1"
00:00:21.424 : uset g_police "1"
00:00:21.425 : uset g_subtitles "0"
00:00:21.425 : uset g_clock_24 "1"
00:00:21.425 : uset g_hmd_no_3d_background "0"
00:00:21.425 : uset g_hmd_no_special_menu "0"
00:00:21.425 : uset g_hmd_reduced_cabin_movement "1"
00:00:21.425 : uset g_hmd_no_artifical_movement "0"
00:00:21.425 : uset i_oculus_eye_protrusion "0.09"
00:00:21.425 : uset i_oculus_eye_height "0.15"
00:00:21.425 : uset i_hmd_max_prediction "0.1"
00:00:21.425 : uset i_hmd_min_prediction "0.0"
00:00:21.425 : uset s_interior_volume "1.0"
00:00:21.425 : uset s_rumble_enabled "1"
00:00:21.425 : uset s_reverse_enabled "1"
00:00:21.425 : uset g_toy_physics "1"
00:00:21.425 : uset g_cam_blinker "0"
00:00:21.425 : uset g_cam_physics_value "0.76"
00:00:21.425 : uset g_cam_physics "1"
00:00:21.425 : uset g_cam_steering_reverse "1.0"
00:00:21.425 : uset g_cam_steering_value "1.0"
00:00:21.425 : uset g_cam_steering "0"
00:00:21.425 : uset g_cruise_control_smart "0.0"
00:00:21.425 : uset g_cruise_control_grid "5.0"
00:00:21.425 : uset g_throttle_auto_shift "0"
00:00:21.425 : uset g_pedal_clutch_range "1.0"
00:00:21.425 : uset g_fuel_simulation "1"
00:00:21.425 : uset g_hardcore_simulation "1"
00:00:21.425 : uset g_reg_setting "reg_setting.europe"
00:00:21.425 : uset g_brake_light_all "1"
00:00:21.425 : uset g_use_speed_limiter "0"
00:00:21.425 : uset g_hud_speed_limit "1"
00:00:21.425 : uset g_axle_drop_auto "0"
00:00:21.425 : uset g_engine_start_auto "0"
00:00:21.425 : uset g_motor_brake_auto "0"
00:00:21.425 : uset g_retarder_auto "0"
00:00:21.426 : uset g_trailer_stability "0.31"
00:00:21.426 : uset g_brake_intensity "1.0"
00:00:21.426 : uset g_steer_autocenter "1"
00:00:21.426 : uset g_gallon "0"
00:00:21.426 : uset g_fahrenheit "0"
00:00:21.427 : uset g_pounds "kg"
00:00:21.427 : uset g_mph "0"
00:00:21.427 : uset g_hshifter_synchronized "1"
00:00:21.427 : uset g_hshifter_layout_shifting "1"
00:00:21.427 : uset g_hshifter_layout "3"
00:00:21.427 : uset g_trans "3"
00:00:21.427 : uset g_lang_set "1"
00:00:21.427 : uset g_lang "ru_ru"
00:00:21.427 : uset g_cutscenes "1"
00:00:21.443 : New profile selected: 'Саня'
00:00:21.443 : [hashfs] promods-assets-v200.scs: Mounted, 22257 entries
00:00:24.680 : [zipfs] promods-map-v200.scs: read ok, 1840 entries [0x983bf451]
00:00:24.891 : [zipfs] promods-def-v200.scs: read ok, 7004 entries [0x1aa30597]
00:00:24.892 : [hashfs] promods-media-v200.scs: Mounted, 134 entries
00:00:24.893 : [hashfs] promods-model1-v200.scs: Mounted, 24704 entries
00:00:24.894 : [hashfs] promods-model2-v200.scs: Mounted, 9382 entries
00:00:24.895 : [zipfs] Speed_limit_gps.scs: read ok, 11 entries [0xfc759106]
00:00:28.598 : game
00:00:28.869 : [bullet] Starting physics server: Bullet
00:00:29.190 : Loaded trailers: 79
00:00:29.193 : Loaded traffic vehicles of type 'car': 29
00:00:29.196 : Loaded traffic vehicles of type 'truck': 22
00:00:29.197 : Loaded traffic vehicles of type 'bus': 1
00:00:29.199 : Loaded traffic trailers of type 'semi_trailer': 19
00:00:29.201 : Loaded addon hookups: 40
00:00:29.201 : Loading resource server data ....
00:00:29.201 : Loading vegetation data ....
00:00:29.204 : Loading road data ....
00:00:29.223 : Loading terrain data ....
00:00:29.231 : Loading railing data ....
00:00:29.236 : Loading building data ....
00:00:29.258 : Loading model data ....
00:00:29.402 : Loading prefab data ....
00:00:29.496 : Loading traffic rule data ....
00:00:29.512 : Loading sign data ....
00:00:30.063 : Loading city data ....
00:00:30.094 : Loading traffic semaphore data ....
00:00:30.100 : Loading traffic signs data ....
00:00:30.117 : Loading hinges data ....
00:00:30.119 : Loading stamp data ....
00:00:30.124 : Loading movers data ....
00:00:30.132 : Loading ferry data ....
00:00:30.139 : Loading country data ....
00:00:30.173 : Loading sound item data ....
00:00:30.175 : Loading live stream data ....
00:00:30.176 : Loading game condition data ....
00:00:30.182 : Loading trigger action data ....
00:00:30.188 : Loading cutscene data ....
00:00:30.234 : Loading cargo data ....
00:00:30.257 : Loading company data ....
00:00:30.732 : Resources load time: 1958ms (22 MB)
00:00:30.732 : Map '/map/europe.mbd' loading started ....
00:00:38.567 : Map successfully loaded.
00:00:38.598 : Map load time: 7866ms (6 MB)
00:00:38.608 : Loading save '/home/profiles/D0A1D0B0D0BDD18F/save/autosave/game.sii'
00:00:39.654 : Road network navigation caching started.
00:01:10.363 : <WARNING> Unable to find route from: company.volatile.mcdonalds.plock to stacja(plock)!
00:01:10.882 : <WARNING> Unable to find route from: company.volatile.stacja.plock to mcdonalds(plock)!
00:01:18.485 : <WARNING> Unable to find route from: company.volatile.waberers.pila to lkw_walter(pila)!
00:01:19.614 : <WARNING> Unable to find route from: company.volatile.stacja.warszawa to posped(warszawa)!
00:01:19.798 : <WARNING> Unable to find route from: company.volatile.lkw_walter.pila to waberers(pila)!
00:01:21.950 : <WARNING> More failures to find a route.
00:01:30.124 : <ERROR> Map link conflict for 0x550A0D358A0000C, two items are probably using the same prefab
00:01:30.175 : <ERROR> Map link conflict for 0x550A17AB6100004, two items are probably using the same prefab
00:01:34.665 : Road network navigation caching finished.
00:01:34.686 : Garage update started.
00:01:35.555 : Garage update finished.
00:01:35.557 : Economy load time: 66784ms (29 MB)
00:01:40.182 : Create actor: (97 MB)
00:01:40.242 : Game init finished. (156 MB)
00:01:45.347 : <ERROR> [traffic] Unable to determine road lane -4 for road item (0x229B848DBB00122). Please check prefab<->road connection!
00:01:45.351 : <ERROR> [traffic] Unable to determine road lane -3 for road item (0x229AAF2DBC0007C). Please check prefab<->road connection!
00:01:45.366 : <ERROR> [traffic] Unable to determine road lane 1 for road item (0x229A9588FF00068). Please check prefab<->road connection.
00:01:57.059 : [gl] CDS shutdown: OK
00:02:01.987 : [gfx] Trying to set 1366x768 32bpp 60Hz (fullscreen)
00:02:02.163 : [gl] CDS init: OK
00:02:02.324 : [gl] SetPixelFormat: Reused OK (#10).
00:02:02.325 : [gl] wglCreateContextAttribs: OK
00:02:02.340 : [gl] Max anisotropy factor: 16.000000
00:02:02.342 : [gl] driver: GeForce GT 740M/PCIe/SSE2
00:02:02.342 : [gl] vendor: NVIDIA Corporation
00:02:02.342 : [gl] version: 4.5.0 NVIDIA 361.43
00:02:02.342 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:02:02.342 : [gl] Using NV4X rendering path
00:02:02.342 : [gl] Setting vsync period to 0 (requested 0)
00:02:03.907 : [gl] CDS shutdown: OK
00:04:50.527 : [gfx] Trying to set 1366x768 32bpp 60Hz (fullscreen)
00:04:50.725 : [gl] CDS init: OK
00:04:50.879 : [gl] SetPixelFormat: Reused OK (#10).
00:04:50.879 : [gl] wglCreateContextAttribs: OK
00:04:50.900 : [gl] Max anisotropy factor: 16.000000
00:04:50.901 : [gl] driver: GeForce GT 740M/PCIe/SSE2
00:04:50.901 : [gl] vendor: NVIDIA Corporation
00:04:50.902 : [gl] version: 4.5.0 NVIDIA 361.43
00:04:50.902 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:04:50.902 : [gl] Using NV4X rendering path
00:04:50.902 : [gl] Setting vsync period to 0 (requested 0)
00:05:04.466 : screenshot
00:05:04.838 : Screenshot written: '/screenshot/ets2_00014.png'.
00:05:09.835 : screenshot
00:05:10.111 : Screenshot written: '/screenshot/ets2_00015.png'.
00:05:12.860 : [gl] CDS shutdown: OK
00:07:19.966 : [gfx] Trying to set 1366x768 32bpp 60Hz (fullscreen)
00:07:20.139 : [gl] CDS init: OK
00:07:20.314 : [gl] SetPixelFormat: Reused OK (#10).
00:07:20.315 : [gl] wglCreateContextAttribs: OK
00:07:20.332 : [gl] Max anisotropy factor: 16.000000
00:07:20.334 : [gl] driver: GeForce GT 740M/PCIe/SSE2
00:07:20.334 : [gl] vendor: NVIDIA Corporation
00:07:20.334 : [gl] version: 4.5.0 NVIDIA 361.43
00:07:20.334 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:07:20.334 : [gl] Using NV4X rendering path
00:07:20.334 : [gl] Setting vsync period to 0 (requested 0)
00:07:24.697 : quit
00:07:24.704 : Creating save-game file (/home/profiles/D0A1D0B0D0BDD18F/save/autosave/game.sii) ...
00:07:24.741 : Game has been auto-saved.
00:07:26.104 : quit
00:07:26.106 : unloaded 'ets2-telemetry-server'
00:07:26.488 : [gl] CDS shutdown: OK
00:07:26.598 : [net] LOG INFO: Stopped
00:07:26.749 : [sys] process shutdown