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Добавляет в игру Пак Русских прицепов. Прицепы имеют свои грузы, прописанные взамен дефолтным.
Обновление:
Обновлены материалы и прописку. Также дополнил прицепы из пака Jazzycat
Автор: il86, Jazzycat, Koral
Версия игры: 1.21.х
Скриншоты:
Скрытый текст
На скриншотах показаны не все прицепы.
Установка:
Скопировать в папку mod, подключить в профиле.
Дополнение к паку русских прицепов - прописка на карту "С.Р.Байкал"
В теме карты "С.Р.Байкал" пользователи часто задают вопросы по прописке пака русских прицепов на эту карту.
Решил поделиться с сообществом своими наработками. К сожалению, из-за последних изменений в патче 1.25 не все покраски у трейлеров отображаются, но когда это получится пофиксить - ещё не знаю. Пока решил выложить как есть, чтобы не пропадало.
По ссылке ниже только файлы прописки, в дополнение к основному архиву из этой темы.
Установка:
Для игры на карте "С.Р.Байкал" подключите в профиле следующим образом (простым текстом - файлы из основного архива мода, зелёным - из данного дополнения:
z005_tires_Koral_def_SR.scs (шоссейные колёса, по желанию)
z004_tires_Koral_model.scs (шоссейные колёса, по желанию)
z002_trailers_PackRus_Koral_v2_def_SR.scs
z001_trailers_PackRus_Koral_v2_model.scs
Всем добрый день, а для них(прицепов) колес нет? ну обычных шоссейных камазовских, или это уже другой пак прицепов от Александра(корала)?с шоссейными колесами
Всем добрый день, а для них(прицепов) колес нет? ну обычных шоссейных камазовских, или это уже другой пак прицепов от Александра(корала)?с шоссейными колесами
У корала был файл с шоссейными колёсами, скорее всего его не выложили.
На работает игра корректно с этим паком. Взял груз Волгоград - Каменск-Шахтинский, всё вроде бы и ничего, но на въезде в Каменск-Шахтинский после проезда перекрёстка стабильный вылет (раз 10 пробовал проехать - эффект один), посторонних модов не было, лог ругался на unit. Отключил этот пак и благополучно доехал, никаких вылетов не было. Вывод: не адаптирован этот пак под 1.16, а жаль, прицепы-то отличные. Теперь придётся стандартные цеплять на Краз с высоким клиренсом) Смотрится смешно, зато работает, играть можно.
Попробуйте кому не сложно взять такой же рейс этим паком, ради эксперимента.
Всем спасибо за внимание.
Хотя нет, всё работает отлично) Скачал мод заново, подключил, благополучно доехал) Без вылетов. Странное дело. Извиняюсь за ложную тревогу)
Сообщение отредактировал nikitapromo: 03 февраля 2015 - 20:38
К этому моду идет еще фикс, который исправляет вылет при респауне прицепа с бревнами. Без него при проезде около баз, где респится этот прицеп будет вылет ( в основном это база Амурлес)
Вывод: не адаптирован этот пак под 1.16,
Он делался под 1.14
Сообщение отредактировал Sergey_74: 04 февраля 2015 - 13:17
Прицепы хороши, но периодично происходит вылет с ошибкой в логе: <ERROR> units\unit_system.cpp(231): ?create_unit@unit_system_t@prism@@QAEPAVunit_base_t@2@ABUunit_descriptor_t@2@@Z: Attempt to instantiate abstract unit type. Может кто подскажет как устранить данную проблему?
00:00:38.164 : [zipfs] TSM_Map_5_prefab&more.scs: read ok, 20416 entries [0x6dcdc910]
00:00:38.164 : Mounting extra package: C:/Users/Desant/Documents/Euro Truck Simulator 2/mod/kraz260koral.scs
00:00:38.180 : [zipfs] kraz260koral.scs: read ok, 1104 entries [0x7eda7109]
00:00:38.180 : Mounting extra package: C:/Users/Desant/Documents/Euro Truck Simulator 2/mod/zzKamazByKoralv1.scs
00:00:38.200 : [zipfs] zzKamazByKoralv1.scs: read ok, 1337 entries [0xba897ede]
00:00:38.200 : Mounting extra package: C:/Users/Desant/Documents/Euro Truck Simulator 2/mod/zzz__TrailerPackOffRoadRus_Koral_fix_v2.1.scs
00:00:38.201 : [zipfs] zzz__TrailerPackOffRoadRus_Koral_fix_v2.1.scs: read ok, 4 entries [0x51c52678]
00:00:38.201 : Mounting extra package: C:/Users/Desant/Documents/Euro Truck Simulator 2/mod/zzz_kraz255_by_koral.scs
00:00:38.222 : [zipfs] zzz_kraz255_by_koral.scs: read ok, 1434 entries [0x231e5fce]
00:00:38.222 : Mounting extra package: C:/Users/Desant/Documents/Euro Truck Simulator 2/mod/zzzzTrailerPackOffRoadRus_Koral_v2.scs
00:00:38.271 : [zipfs] zzzzTrailerPackOffRoadRus_Koral_v2.scs: read ok, 3430 entries [0x96e486bd]
00:00:47.140 : Missing mods or dlcs [1]: zСЃz_kraz255_fix_v1.1(1.14).scs
00:00:52.592 : game /home/profiles/4F6C6567/save/autosave_drive
00:00:52.881 : [bullet] Starting physics server: Bullet
00:00:53.124 : Loaded trailers: 223
00:00:53.133 : Loaded small traffic vehicles: 30
00:00:53.139 : Loaded truck traffic vehicles: 21
00:00:53.142 : Loaded traffic trailers: 14
00:00:53.144 : Loaded addon hookups: 29
00:00:53.148 : Loading resource server data ....
00:00:53.148 : Loading road data ....
00:00:53.168 : Loading terrain data ....
00:00:53.188 : Loading railing data ....
00:00:53.198 : Loading building data ....
00:00:53.218 : Loading model data ....
00:00:53.308 : Loading prefab data ....
00:00:53.638 : Loading traffic rule data ....
00:00:53.658 : Loading sign data ....
00:00:53.878 : Loading city data ....
00:00:53.908 : Loading traffic semaphore data ....
00:00:53.913 : Loading traffic signs data ....
00:00:53.999 : Loading vegetation data ....
00:00:54.025 : Loading hinges data ....
00:00:54.027 : Loading stamp data ....
00:00:54.039 : Loading movers data ....
00:00:54.043 : Loading ferry data ....
00:00:54.059 : Loading country data ....
00:00:54.167 : Loading sound item data ....
00:00:54.169 : Loading live stream data ....
00:00:54.170 : Loading game condition data ....
00:00:54.176 : Loading trigger action data ....
00:00:54.193 : Loading cutscene data ....
00:00:54.220 : Loading cargo data ....
00:00:54.224 : Ignoring obsolete attribute 'heavy' of unit 'cargo.concrete' (of type 'cargo_data').
00:00:54.230 : Ignoring obsolete attribute 'heavy' of unit 'cargo.hipresstank' (of type 'cargo_data').
00:00:54.244 : Cargo 'cargo.acetylene': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.244 : Cargo 'cargo.acid': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.245 : Cargo 'cargo.alualk': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.246 : Cargo 'cargo.ammunition': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.246 : Cargo 'cargo.apples': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.247 : Cargo 'cargo.arsenic': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.248 : Cargo 'cargo.beverages': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.249 : Cargo 'cargo.cement': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.250 : Cargo 'cargo.cheese': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.250 : Cargo 'cargo.chemicals': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.251 : Cargo 'cargo.chlorine': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.251 : Cargo 'cargo.clothes': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.252 : Cargo 'cargo.coal': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.253 : Cargo 'cargo.concrete': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.253 : Cargo 'cargo.contamin': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.254 : Cargo 'cargo.cyanide': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.254 : Cargo 'cargo.diesel': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.255 : Cargo 'cargo.digger1000': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.255 : Cargo 'cargo.digger500': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.256 : Cargo 'cargo.diggers': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.257 : Cargo 'cargo.dynamite': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.258 : Cargo 'cargo.electronics': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.258 : Cargo 'cargo.excavator': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.258 : Cargo 'cargo.explosives': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.258 : Cargo 'cargo.fertilizer': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.258 : Cargo 'cargo.fireworks': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.259 : Cargo 'cargo.flour': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.260 : Cargo 'cargo.fluorine': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.262 : Cargo 'cargo.forklifts': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.262 : Cargo 'cargo.frozen_food': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.263 : Cargo 'cargo.furniture': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.264 : Cargo 'cargo.glass': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.264 : Cargo 'cargo.glass_packed': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.265 : Cargo 'cargo.gravel': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.266 : Cargo 'cargo.hipresstank': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.266 : Cargo 'cargo.hmetal': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.267 : Cargo 'cargo.hwaste': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.267 : Cargo 'cargo.hydrochlor': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.268 : Cargo 'cargo.hydrogen': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.268 : Cargo 'cargo.icecream': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.269 : Cargo 'cargo.pipes': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.269 : Cargo 'cargo.kerosene': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.270 : Cargo 'cargo.lead': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.271 : Cargo 'cargo.logs': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.271 : Cargo 'cargo.lpg': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.272 : Cargo 'cargo.lumber': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.272 : Cargo 'cargo.magnesium': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.272 : Cargo 'cargo.medicals': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.273 : Cargo 'cargo.mercuric': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.274 : Cargo 'cargo.mondeos': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.275 : Cargo 'cargo.neon': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.275 : Cargo 'cargo.nitrocel': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.276 : Cargo 'cargo.nitrogen': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.276 : Cargo 'cargo.oil': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.277 : Cargo 'cargo.oranges': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.278 : Cargo 'cargo.ore': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.278 : Cargo 'cargo.paper': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.279 : Cargo 'cargo.peas': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.279 : Cargo 'cargo.pesticide': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.280 : Cargo 'cargo.petrol': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.280 : Cargo 'cargo.phosphor': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.281 : Cargo 'cargo.potahydro': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.282 : Cargo 'cargo.potassium': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.282 : Cargo 'cargo.potatoes': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.283 : Cargo 'cargo.rice': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.284 : Cargo 'cargo.sand': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.285 : Cargo 'cargo.sodchlor': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.286 : Cargo 'cargo.sodhydro': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.286 : Cargo 'cargo.sodium': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.287 : Cargo 'cargo.sugar': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.287 : Cargo 'cargo.sulfuric': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.288 : Cargo 'cargo.tableware': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.288 : Cargo 'cargo.tomatoes': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.289 : Cargo 'cargo.toys': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.289 : Cargo 'cargo.tractors': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.290 : Cargo 'cargo.tyres': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.292 : Cargo 'cargo.yogurt': vehicles list is not empty! The list should be defined using the new directory-based mechanism.
00:00:54.296 : Loading company data ....
00:00:54.696 : Resources load time: 1836ms (20 MB)
00:00:54.696 : Map '/map/europe.mbd' loading started ....
00:00:56.960 : Unable to find material inv
00:00:57.555 : Map successfully loaded.
00:00:57.627 : Map load time: 2930ms (30 MB)
00:00:57.631 : Loading save '/home/profiles/4F6C6567/save/autosave_drive/game.sii'
00:00:58.644 : Road network navigation caching started.
00:01:46.983 : Road network navigation caching finished.
00:01:47.046 : Garage update started.
00:01:47.620 : Garage update finished.
00:01:47.622 : Economy load time: 54762ms (14 MB)
00:01:53.348 : Create actor: (79 MB)
00:01:53.387 : Game init finished. (144 MB)
00:05:28.655 : units\unit_system.cpp(231): ?create_unit@unit_system_t@prism@@QAEPAVunit_base_t@2@ABUunit_descriptor_t@2@@Z: Attempt to instantiate abstract unit type.