************ : log created on : Friday October 31 2014 @ 18:28:26
00:00:00.000 : [sys] running on x86 / Windows 7 x86 (version 6.1) / Service Pack 1
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [sys] Command line: C:\Program Files\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x86\eurotrucks2.exe -rdevice gl -mm_pool_size 512
00:00:00.000 : [cpu] CPU0: GenuineIntel [ Intel® Pentium® CPU 2020M @ 2.40GHz] with 2 cores (2 threads) at ~2394MHz.
00:00:00.000 : [sys] using 1 worker thread(s)
00:00:00.000 : [sys] and 3 worker threads for IO.
00:00:00.022 : [sys] using QPC / TSC invariant timer, frequency 2338466Hz
00:00:00.022 : [mem] physical total: 3228M
00:00:00.022 : [mem] physical avail: 1904M
00:00:00.022 : [mem] virtual total: 2047M
00:00:00.022 : [mem] virtual avail: 1902M
00:00:00.022 : [mem] Trying to allocate memory pool (524288K)
00:00:00.022 : [mem] Allocated 2 temporary loading buffer(s)
00:00:00.512 : [steamctrl] Initialized Steam controller subsystem with config (C:/Program Files/Steam/steamapps/common/Euro Truck Simulator 2/controller.vdf)
00:00:00.576 : [hashfs] base.scs: Mounted and validated, 44924 entries (BE8ED31BB23F3B9F6FA334E07F6F432A926A498A3735BEFE4F012E6F8123609)
00:00:00.578 : [hashfs] core.scs: Mounted and validated, 4 entries (747B209119FB1257A7A5E537AF09910CBDD203B8CA2252351156AE364942ADA)
00:00:00.657 : [hashfs] def.scs: Mounted and validated, 5514 entries (2DAFAED40A73A8F680121DC74CB45CEE934633DEE51975D46ED75E3F83E4C03)
00:00:00.731 : [hashfs] locale.scs: Mounted and validated, 168 entries (3CAAC3B4E86366C9A6E90F569BCB321119EAE68C58BFA0667F30683DB92BB3C)
00:00:00.732 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (81194B95600440EACD508361856D47CFF98E2EB3F99434654866546EF8E4AEE)
00:00:00.732 : [ufs] Home directory: 'C:/Users/Negatory/Documents/Euro Truck Simulator 2'.
00:00:00.733 : exec /home/config.cfg
00:00:00.733 : [sys] Executing /home/config.cfg ...
00:00:00.733 : uset r_full_resolution_corrections "0"
00:00:00.733 : uset r_force_color_shadowmaps "0"
00:00:00.733 : uset g_hw_info "1"
00:00:00.733 : uset g_line_sort "0"
00:00:00.733 : uset g_cargo_sort "10"
00:00:00.733 : uset g_tooltip_delay "0.4"
00:00:00.733 : uset g_global_force_load_selector "0"
00:00:00.733 : uset g_desktop_fadeout "60"
00:00:00.733 : uset r_wireframe "0"
00:00:00.733 : uset r_multimon_border_fov_right "0"
00:00:00.733 : uset r_multimon_border_fov_left "0"
00:00:00.733 : uset r_multimon_mode "0"
00:00:00.733 : uset r_segment_cache_static_buffers "1"
00:00:00.733 : uset r_segment_cache_behavior "3"
00:00:00.733 : uset r_use_depth_bounds "1"
00:00:00.733 : uset r_show_light_pixel_coverage "0"
00:00:00.733 : uset r_deferred_debug "0"
00:00:00.733 : uset r_mirror_scale_y "2"
00:00:00.733 : uset r_mirror_scale_x "2"
00:00:00.733 : uset r_scale_y "1.25"
00:00:00.733 : uset r_scale_x "1"
00:00:00.733 : uset r_normal_maps "1"
00:00:00.734 : uset r_sunshafts "1"
00:00:00.734 : uset r_color_saturation "1.0"
00:00:00.734 : uset r_color_yellow_blue "0.0"
00:00:00.734 : uset r_color_magenta_green "0.0"
00:00:00.734 : uset r_color_cyan_red "0.0"
00:00:00.734 : uset r_color_correction "1"
00:00:00.734 : uset r_dof_filter_size "0.5"
00:00:00.734 : uset r_dof_transition "400.0"
00:00:00.734 : uset r_dof_start "200.0"
00:00:00.734 : uset r_dof "1"
00:00:00.734 : uset r_mlaa_threshold "1.0"
00:00:00.734 : uset r_mlaa "1"
00:00:00.734 : uset r_hdr "1"
00:00:00.734 : uset r_fake_shadows "2"
00:00:00.734 : uset r_sun_shadow_texture_size "4096"
00:00:00.734 : uset r_sun_shadow_quality "4"
00:00:00.734 : uset r_mirror_view_distance "200"
00:00:00.734 : uset r_deferred_mirrors "1"
00:00:00.734 : uset r_deferred "1"
00:00:00.734 : uset r_nowmi "0"
00:00:00.734 : uset r_startup_progress "0"
00:00:00.734 : uset r_setup_done "1"
00:00:00.734 : uset r_gamma "1"
00:00:00.734 : uset r_manual_stereo_buffer_scale "1.0"
00:00:00.734 : uset r_manual_stereo_ui_fov_game "100"
00:00:00.734 : uset r_manual_stereo_ui_fov "80"
00:00:00.734 : uset r_manual_stereo_ui_dist_game "0.5"
00:00:00.738 : uset r_manual_stereo_ui_dist "0.8"
00:00:00.738 : uset r_manual_stereo_in_menu "1"
00:00:00.738 : uset r_nv_stereo_mode "2"
00:00:00.738 : uset r_no_frame_tracking "0"
00:00:00.738 : uset r_msaa "0"
00:00:00.738 : uset r_fullscreen "1"
00:00:00.738 : uset r_mode "1360x768x32x0"
00:00:00.738 : uset r_path ""
00:00:00.738 : uset r_device "gl"
00:00:00.738 : uset i_virtual_cursor_speed "500.0"
00:00:00.738 : uset g_trackir "1"
00:00:00.738 : uset g_pedestrian "1"
00:00:00.738 : uset g_light_span_factor "1"
00:00:00.738 : uset g_light_distance_factor "1"
00:00:00.738 : uset g_vehicle_flare_lights "1"
00:00:00.738 : uset g_auto_traffic_headlights "1"
00:00:00.738 : uset g_traffic "1"
00:00:00.738 : uset g_kdop_preview "0"
00:00:00.738 : uset g_screenshot_on_bug "0"
00:00:00.738 : uset g_developer "1"
00:00:00.738 : uset g_wc_fps "0.0"
00:00:00.738 : uset g_wc_radius "-1.0"
00:00:00.738 : uset g_steam_rich_presence "1"
00:00:00.738 : uset g_steam_browser "1"
00:00:00.738 : uset g_steam_screenshots "2"
00:00:00.738 : uset g_artist_id "0"
00:00:00.738 : uset g_flyspeed "100.0"
00:00:00.738 : uset g_news "1"
00:00:00.738 : uset g_colbox "0"
00:00:00.738 : uset g_radio_mode "1"
00:00:00.738 : uset g_ignore_low_fps "0"
00:00:00.738 : uset g_truck_light_quality "1"
00:00:00.738 : uset g_truck_light_specular "1"
00:00:00.738 : uset g_gfx_all_scales "0"
00:00:00.738 : uset g_gfx_advanced "1"
00:00:00.738 : uset g_gfx_quality "-1"
00:00:00.738 : uset g_hq_3d_screenshot "0"
00:00:00.738 : uset g_menu_aa_limit "8"
00:00:00.738 : uset g_additional_water_fov "20.0f"
00:00:00.738 : uset g_rain_reflect_hookups "1"
00:00:00.738 : uset g_rain_reflect_actor "1"
00:00:00.738 : uset g_rain_reflect_traffic "1"
00:00:00.739 : uset g_rain_reflect_cache "1"
00:00:00.739 : uset g_rain_reflection "3"
00:00:00.739 : uset g_reflection "3"
00:00:00.739 : uset g_grass_density "2"
00:00:00.739 : uset g_veg_detail "2"
00:00:00.739 : uset g_minicon "0"
00:00:00.739 : uset g_console "1"
00:00:00.739 : uset g_texture_usage_stats "0"
00:00:00.739 : uset g_fps "0"
00:00:00.739 : uset g_stream_exts ".ogg;.mp3"
00:00:00.739 : uset r_vsync "1"
00:00:00.739 : uset r_anisotropy_factor "1"
00:00:00.739 : uset r_texture_detail "0"
00:00:00.739 : uset t_averaging_window_length "20"
00:00:00.745 : [lang] Language autodetection: 419
00:00:00.756 : Selected language: ru_ru
00:00:00.756 : Euro Truck Simulator 2 init ver.1.14.0.4s (rev. 59a7747e2894)
00:00:00.766 : [net] LOG INFO: Started
00:00:00.767 : Setting UI reference mode to: 1440x900...
00:00:00.767 : Render device override: gl
00:00:00.767 : [gfx] Selected rendering device: gl
00:00:01.503 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:00:01.521 : [gfx] Trying to set 1360x768 32bpp 60Hz (fullscreen)
00:00:02.413 : [gl] CDS init: OK
00:00:02.602 : [gl] SetPixelFormat: OK (#10, color 32 bits, depth 24 bits).
00:00:02.605 : [gl] wglCreateContext: OK
00:00:02.614 : [gl] Max anisotropy factor: 16.000000
00:00:02.616 : [gl] driver: GeForce GT 645M/PCIe/SSE2
00:00:02.616 : [gl] vendor: NVIDIA Corporation
00:00:02.616 : [gl] version: 4.4.0 NVIDIA 344.48
00:00:02.616 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:00:02.616 : [gl] Using NV4X rendering path
00:00:02.617 : [gl] Setting vsync period to 1 (requested 1)
00:00:02.902 : [al] device: OpenAL Soft
00:00:02.902 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:02.943 : [al] vendor: OpenAL Community
00:00:02.943 : [al] version: 1.1 ALSOFT 1.14
00:00:02.943 : [al] renderer: OpenAL Soft
00:00:02.943 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:02.943 : [snd] Started sound update thread
00:00:02.950 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:02.951 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
00:00:03.206 : [hashfs] dlc_east.scs: Mounted and validated, 726 entries (FBB58C4E676BDC871675CC5391987B2C1F779F3F914CBE98182C75781ABEF01)
00:00:03.212 : [hashfs] dlc_fantasy.scs: Mounted and validated, 276 entries (A7DD6114082C3902D97EC029251C048C921DB3D2664D202C0B381BDBD5B6AE9)
00:00:03.218 : [hashfs] dlc_nature.scs: Mounted and validated, 437 entries (5F88F1DE3D9E28CC468EC569ED89157AB9BA45E6997BA3CBD347780C55CBAB3)
00:00:03.991 : [hashfs] dlc_trailers.scs: Mounted and validated, 403 entries (F3F080C4246AB94C82DA08E4DE149D3FB17EF538B743C8668CDE1B1E37336EF)
00:00:04.028 : [hashfs] dlc_winter.scs: Mounted and validated, 441 entries (F3AB73EBEFD17BF69F8FCFFD4E7DEDE294BC241286570A998A81BA321FEF5BE)
00:00:04.054 : dispatch
00:00:04.054 : exit
00:00:11.755 : [ui] Controller setup start
00:00:11.759 : [inp] Classifying devices
00:00:11.759 : [ui] Controller setup done
00:00:12.665 : [hashfs] dlc_east.scs: Mounted and validated, 726 entries (FBB58C4E676BDC871675CC5391987B2C1F779F3F914CBE98182C75781ABEF01)
00:00:12.668 : [hashfs] dlc_fantasy.scs: Mounted and validated, 276 entries (A7DD6114082C3902D97EC029251C048C921DB3D2664D202C0B381BDBD5B6AE9)
00:00:12.674 : [hashfs] dlc_nature.scs: Mounted and validated, 437 entries (5F88F1DE3D9E28CC468EC569ED89157AB9BA45E6997BA3CBD347780C55CBAB3)
00:00:12.793 : [hashfs] dlc_trailers.scs: Mounted and validated, 403 entries (F3F080C4246AB94C82DA08E4DE149D3FB17EF538B743C8668CDE1B1E37336EF)
00:00:12.799 : [hashfs] dlc_winter.scs: Mounted and validated, 441 entries (F3AB73EBEFD17BF69F8FCFFD4E7DEDE294BC241286570A998A81BA321FEF5BE)
00:00:12.954 : uset s_sfx_enabled "1"
00:00:12.954 : uset s_music_enabled "1"
00:00:12.954 : uset s_sfx_volume "1.0"
00:00:12.954 : uset s_music_volume "0.07"
00:00:12.954 : uset s_master_volume "1.0"
00:00:12.954 : uset s_reverse_stereo "1"
00:00:12.954 : uset g_force_economy_reset "0"
00:00:12.954 : uset g_force_load_selector "0"
00:00:12.954 : uset g_autoload_ignore_autosave "0"
00:00:12.954 : uset g_start_in_truck "0"
00:00:12.954 : uset g_input_configured "1"
00:00:12.954 : uset g_income_factor "1.0"
00:00:12.954 : uset g_currency "6"
00:00:12.954 : uset g_bad_weather_factor "0.07"
00:00:12.954 : uset g_save_idx "1"
00:00:12.954 : uset g_adviser "0"
00:00:12.954 : uset g_desktop_tutorial "0"
00:00:12.954 : uset g_tutorial "0"
00:00:12.954 : uset g_fatigue "1"
00:00:12.955 : uset g_police "1"
00:00:12.955 : uset g_subtitles "0"
00:00:12.955 : uset g_clock_24 "1"
00:00:12.955 : uset g_hmd_no_3d_background "0"
00:00:12.955 : uset g_hmd_no_special_menu "0"
00:00:12.955 : uset g_hmd_reduced_cabin_movement "1"
00:00:12.955 : uset g_hmd_no_artifical_movement "0"
00:00:12.955 : uset i_oculus_eye_protrusion "0.09"
00:00:12.955 : uset i_oculus_eye_height "0.15"
00:00:12.955 : uset i_hmd_max_prediction "0.1"
00:00:12.955 : uset i_hmd_min_prediction "0.0"
00:00:12.955 : uset s_interior_volume "1.0"
00:00:12.955 : uset s_rumble_enabled "1"
00:00:12.955 : uset s_reverse_enabled "1"
00:00:12.955 : uset g_cam_blinker "0"
00:00:12.955 : uset g_cam_steering_value "1.0"
00:00:12.955 : uset g_cam_steering "0"
00:00:12.955 : uset g_cruise_control_grid "5.0"
00:00:12.955 : uset g_throttle_auto_shift "0"
00:00:12.955 : uset g_pedal_clutch_range "1.0"
00:00:12.955 : uset g_fuel_simulation "1"
00:00:12.955 : uset g_hardcore_simulation "1"
00:00:12.955 : uset g_reg_setting ""
00:00:12.955 : uset g_use_speed_limiter "0"
00:00:12.955 : uset g_hud_speed_limit "1"
00:00:12.955 : uset g_engine_start_auto "0"
00:00:12.955 : uset g_motor_brake_auto "0"
00:00:12.955 : uset g_retarder_auto "0"
00:00:12.955 : uset g_trailer_stability "0.5"
00:00:12.955 : uset g_brake_intensity "1.0"
00:00:12.955 : uset g_steer_autocenter "1"
00:00:12.955 : uset g_gallon "0"
00:00:12.955 : uset g_fahrenheit "0"
00:00:12.955 : uset g_pounds "kg"
00:00:12.955 : uset g_mph "0"
00:00:12.955 : uset g_hshifter_layout "3"
00:00:12.955 : uset g_trans "3"
00:00:12.955 : uset g_lang "ru_ru"
00:00:12.955 : uset g_cutscenes "1"
00:00:15.260 : uset s_sfx_enabled "1"
00:00:15.260 : uset s_music_enabled "1"
00:00:15.260 : uset s_sfx_volume "1.0"
00:00:15.260 : uset s_music_volume "0.07"
00:00:15.260 : uset s_master_volume "1.0"
00:00:15.260 : uset s_reverse_stereo "1"
00:00:15.260 : uset g_force_economy_reset "0"
00:00:15.260 : uset g_force_load_selector "0"
00:00:15.260 : uset g_autoload_ignore_autosave "0"
00:00:15.260 : uset g_start_in_truck "0"
00:00:15.260 : uset g_input_configured "1"
00:00:15.260 : uset g_income_factor "1.0"
00:00:15.260 : uset g_currency "6"
00:00:15.260 : uset g_bad_weather_factor "0.07"
00:00:15.260 : uset g_save_idx "1"
00:00:15.260 : uset g_adviser "0"
00:00:15.260 : uset g_desktop_tutorial "0"
00:00:15.260 : uset g_tutorial "0"
00:00:15.260 : uset g_fatigue "1"
00:00:15.260 : uset g_police "1"
00:00:15.260 : uset g_subtitles "0"
00:00:15.260 : uset g_clock_24 "1"
00:00:15.260 : uset g_hmd_no_3d_background "0"
00:00:15.260 : uset g_hmd_no_special_menu "0"
00:00:15.260 : uset g_hmd_reduced_cabin_movement "1"
00:00:15.260 : uset g_hmd_no_artifical_movement "0"
00:00:15.260 : uset i_oculus_eye_protrusion "0.09"
00:00:15.260 : uset i_oculus_eye_height "0.15"
00:00:15.261 : uset i_hmd_max_prediction "0.1"
00:00:15.261 : uset i_hmd_min_prediction "0.0"
00:00:15.261 : uset s_interior_volume "1.0"
00:00:15.261 : uset s_rumble_enabled "1"
00:00:15.261 : uset s_reverse_enabled "1"
00:00:15.261 : uset g_cam_blinker "0"
00:00:15.261 : uset g_cam_steering_value "1.0"
00:00:15.261 : uset g_cam_steering "0"
00:00:15.261 : uset g_cruise_control_grid "5.0"
00:00:15.261 : uset g_throttle_auto_shift "0"
00:00:15.261 : uset g_pedal_clutch_range "1.0"
00:00:15.261 : uset g_fuel_simulation "1"
00:00:15.261 : uset g_hardcore_simulation "1"
00:00:15.261 : uset g_reg_setting ""
00:00:15.261 : uset g_use_speed_limiter "0"
00:00:15.261 : uset g_hud_speed_limit "1"
00:00:15.261 : uset g_engine_start_auto "0"
00:00:15.261 : uset g_motor_brake_auto "0"
00:00:15.261 : uset g_retarder_auto "0"
00:00:15.261 : uset g_trailer_stability "0.5"
00:00:15.261 : uset g_brake_intensity "1.0"
00:00:15.261 : uset g_steer_autocenter "1"
00:00:15.261 : uset g_gallon "0"
00:00:15.261 : uset g_fahrenheit "0"
00:00:15.261 : uset g_pounds "kg"
00:00:15.261 : uset g_mph "0"
00:00:15.261 : uset g_hshifter_layout "3"
00:00:15.261 : uset g_trans "3"
00:00:15.261 : uset g_lang "ru_ru"
00:00:15.261 : uset g_cutscenes "1"
00:00:15.276 : New profile selected: 'Игорян'
00:00:15.276 : Mounting extra package: C:/Users/Negatory/Documents/Euro Truck Simulator 2/mod/01_eastern_express_ver_4_0_ets2_1_14.scs
00:00:49.452 : [zipfs] 01_eastern_express_ver_4_0_ets2_1_14.scs: read ok, 20538 entries [0xd6d4798e]
00:00:49.452 : Mounting extra package: C:/Users/Negatory/Documents/Euro Truck Simulator 2/mod/02_morozov_exp_3_6_ets2_1_14.scs
00:00:57.008 : [zipfs] 02_morozov_exp_3_6_ets2_1_14.scs: read ok, 9035 entries [0xb7988264]
00:00:57.009 : Mounting extra package: C:/Users/Negatory/Documents/Euro Truck Simulator 2/mod/transmission_unlock_&_gearbox_v1.14.x (UPD 1.2).scs
00:00:57.012 : [zipfs] transmission_unlock_&_gearbox_v1.14.x (UPD 1.2).scs: read ok, 171 entries [0xdbc02768]
00:00:57.025 : game
00:00:57.516 : [bullet] Starting physics server: Bullet
00:00:58.456 : Loaded trailers: 104
00:00:58.461 : Loaded small traffic vehicles: 30
00:00:58.465 : Loaded truck traffic vehicles: 21
00:00:58.470 : Loaded traffic trailers: 33
00:00:58.471 : Loaded addon hookups: 16
00:00:58.472 : Loading resource server data ....
00:00:58.472 : Loading road data ....
00:00:58.555 : Loading terrain data ....
00:00:58.576 : Loading railing data ....
00:00:58.581 : Loading building data ....
00:00:58.598 : Loading model data ....
00:00:58.651 : Loading prefab data ....
00:01:01.924 : Loading traffic rule data ....
00:01:01.929 : Loading sign data ....
00:01:01.997 : Loading city data ....
00:01:02.018 : Loading traffic semaphore data ....
00:01:02.022 : Loading traffic signs data ....
00:01:02.029 : Loading vegetation data ....
00:01:02.047 : Loading hinges data ....
00:01:02.102 : Loading stamp data ....
00:01:02.109 : Loading movers data ....
00:01:02.118 : Loading ferry data ....
00:01:02.126 : Loading country data ....
00:01:02.159 : Loading sound item data ....
00:01:02.160 : Loading live stream data ....
00:01:02.171 : Loading game condition data ....
00:01:02.187 : Loading trigger action data ....
00:01:02.205 : Loading cutscene data ....
00:01:02.284 : Loading cargo data ....
00:01:02.312 : Loading company data ....
00:01:02.579 : Resources load time: 5083ms (20 MB)
00:01:02.579 : Map '/map/europe.mbd' loading started ....
00:01:06.339 : Map successfully loaded.
00:01:06.382 : Map load time: 3803ms (166 MB)
00:01:06.387 : Loading save '/home/profiles/D098D0B3D0BED180D18FD0BD/save/1/game.sii'
00:01:07.149 : Road network navigation caching started.
00:01:07.507 : <WARNING> Unable to find route from: company.volatile.tree_et.birmingham to iveco_jazzy(siktivkar)!
00:01:07.553 : <WARNING> Unable to find route from: company.volatile.sellplan.southampton to iveco_jazzy(siktivkar)!
00:01:07.601 : <WARNING> Unable to find route from: company.volatile.fcp.poznan to iveco_jazzy(siktivkar)!
00:01:07.652 : <WARNING> Unable to find route from: company.volatile.quarry.salzburg to iveco_jazzy(siktivkar)!
00:01:07.699 : <WARNING> Unable to find route from: company.volatile.stokes.nurnberg to iveco_jazzy(siktivkar)!
00:01:07.751 : <WARNING> More failures to find a route.
00:01:44.188 : <ERROR> Map link conflict for 0x3243CD9AC100274, two items are probably using the same prefab
00:01:44.444 : <ERROR> Map link conflict for 0x326C0A5B440015B, two items are probably using the same prefab
00:01:44.493 : <ERROR> Map link conflict for 0x326C0A61CC000D3, two items are probably using the same prefab
00:01:44.619 : Road network navigation caching finished.
00:01:44.661 : Garage update started.
00:01:45.510 : Garage update finished.
00:01:45.513 : Economy load time: 48017ms (47 MB)
00:01:50.147 : Create actor: (36 MB)
00:01:50.189 : Game init finished. (270 MB)
00:01:51.498 : [gl] CDS shutdown: OK
00:03:51.152 : [gfx] Trying to set 1360x768 32bpp 60Hz (fullscreen)
00:03:52.011 : [gl] CDS init: OK
00:03:52.269 : [gl] SetPixelFormat: Reused OK (#10).
00:03:52.272 : [gl] wglCreateContext: OK
00:03:52.286 : [gl] Max anisotropy factor: 16.000000
00:03:52.290 : [gl] driver: GeForce GT 645M/PCIe/SSE2
00:03:52.290 : [gl] vendor: NVIDIA Corporation
00:03:52.290 : [gl] version: 4.4.0 NVIDIA 344.48
00:03:52.290 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:03:52.290 : [gl] Using NV4X rendering path
00:03:52.290 : [gl] Setting vsync period to 1 (requested 1)
00:07:06.526 : Creating save-game file (/home/profiles/D098D0B3D0BED180D18FD0BD/save/1/game.sii) ...
00:07:55.187 : <WARNING> Segment cache refill forced! (distance: 190947)
00:07:55.251 : <WARNING> Segment cache refill forced! (distance: 190947)
00:07:55.259 : <WARNING> Segment cache refill forced! (distance: 190947)
00:08:09.250 : <WARNING> Segment cache refill forced! (distance: 190947)
00:08:09.298 : <WARNING> Segment cache refill forced! (distance: 190947)
00:08:09.304 : <WARNING> Segment cache refill forced! (distance: 190947)
00:08:16.812 : <WARNING> Segment cache refill forced! (distance: 190947)
00:08:16.860 : <WARNING> Segment cache refill forced! (distance: 190947)
00:08:16.866 : <WARNING> Segment cache refill forced! (distance: 190947)
00:08:26.710 : <WARNING> Segment cache refill forced! (distance: 190947)
00:08:26.757 : <WARNING> Segment cache refill forced! (distance: 190947)
00:08:26.764 : <WARNING> Segment cache refill forced! (distance: 190947)
00:09:52.564 : <ERROR> [ld] failed to read /vehicle/truck/man_tgx/interior/model.pmg