************ : log created on : Tuesday September 29 2015 @ 20:43:35
00:00:00.000 : [sys] running on x86_64 / Windows 10 x64 (version 10.0)
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [sys] Command line: F:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe -rdevice gl
00:00:00.000 : [cpu] CPU0: GenuineIntel [ Intel® Core i5-2500K CPU @ 3.30GHz] with 4 cores (4 threads) at ~3310MHz.
00:00:00.000 : [sys] using 3 worker thread(s)
00:00:00.000 : [sys] and 3 worker threads for IO.
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 3232154Hz
00:00:00.000 : [mem] physical total: 16335M
00:00:00.000 : [mem] physical avail: 9945M
00:00:00.000 : [mem] virtual total: 134217727M
00:00:00.000 : [mem] virtual avail: 134217116M
00:00:00.000 : [mem] Trying to allocate memory pool (819200K)
00:00:00.000 : [mem] Allocated 5 temporary loading buffer(s)
00:00:00.069 : [steamctrl] Initialized Steam controller subsystem with config (F:/Program Files (x86)/Steam/steamapps/common/Euro Truck Simulator 2/controller.vdf)
00:00:00.126 : [hashfs] base.scs: Mounted and validated, 49495 entries (678F1927727FDBABBF961AB33E7E6F3DAA6D372A1A1DFB01B478E41CC9A41A8)
00:00:00.127 : [hashfs] core.scs: Mounted and validated, 5 entries (02EC2180D7EC5BC5136323DD4686BE58F4D2ABCAE3BCEAEF39C8FE30F90DFEB)
00:00:00.254 : [hashfs] def.scs: Mounted and validated, 6360 entries (FC1CCB6C283EB98D00CBE8BB110A848DCCEDA18270EE0EADAA672FADB1556DB)
00:00:00.552 : [hashfs] locale.scs: Mounted and validated, 168 entries (5159B99A6F8305D6B430161B88528B3A584FA2EEC2219E58601F491B73941F9)
00:00:00.552 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (95C84F74B6D7AF08D032A4F1B09D3A733F67254DFF610BB6E1783329A8C224F)
00:00:00.552 : [ufs] Home directory: 'C:/Users/n0th1ng/Documents/Euro Truck Simulator 2'.
00:00:00.610 : [zipfs] Complicated Roads v1.2.scs: read ok, 21928 entries [0]
00:00:00.610 : <WARNING> [mod] Mod package 'Complicated Roads v1.2' does not contain a manifest file 'manifest.sii', creating default information set.
00:00:00.671 : [zipfs] Eldorado Map 1.4.5.scs: read ok, 28273 entries [0xc929d131]
00:00:00.671 : <WARNING> [mod] Mod package 'Eldorado Map 1.4.5' does not contain a manifest file 'manifest.sii', creating default information set.
00:00:00.672 : [zipfs] map20.scs: read ok, 733 entries [0xa89f05ec]
00:00:00.685 : [zipfs] C:/Users/n0th1ng/Documents/Euro Truck Simulator 2/mod/Older automat.scs: Иti mм:
00:00:00.686 : [zipfs] C:/Users/n0th1ng/Documents/Euro Truck Simulator 2/mod/Older automat.scs:
00:00:00.686 : [zipfs] C:/Users/n0th1ng/Documents/Euro Truck Simulator 2/mod/Older automat.scs: Autor: Mini љulнnek
00:00:00.686 : [zipfs] C:/Users/n0th1ng/Documents/Euro Truck Simulator 2/mod/Older automat.scs: Verze: 1.11.1
00:00:00.686 : [zipfs] C:/Users/n0th1ng/Documents/Euro Truck Simulator 2/mod/Older automat.scs:
00:00:00.686 : [zipfs] C:/Users/n0th1ng/Documents/Euro Truck Simulator 2/mod/Older automat.scs: Instalace: Vloћte "Reбlnй benzinky.scs" do sloћky mod a aktivujte ve hшe
00:00:00.686 : [zipfs] C:/Users/n0th1ng/Documents/Euro Truck Simulator 2/mod/Older automat.scs:
00:00:00.686 : [zipfs] C:/Users/n0th1ng/Documents/Euro Truck Simulator 2/mod/Older automat.scs: * www.lkw-drivers.eu *
00:00:00.686 : [zipfs] C:/Users/n0th1ng/Documents/Euro Truck Simulator 2/mod/Older automat.scs:
00:00:00.686 : [zipfs] C:/Users/n0th1ng/Documents/Euro Truck Simulator 2/mod/Older automat.scs: 31.7.2014 | Zбkaz reuploadu! | Љќastnй hranн.
00:00:00.686 : [zipfs] Older automat.scs: read ok, 5956 entries [0]
00:00:00.686 : <WARNING> [mod] Mod package 'Older automat' does not contain a manifest file 'manifest.sii', creating default information set.
00:00:00.701 : [zipfs] Patch1_20_RED_Textutre_FIX.scs: read ok, 5257 entries [0]
00:00:00.701 : <WARNING> [mod] Mod package 'Patch1_20_RED_Textutre_FIX' does not contain a manifest file 'manifest.sii', creating default information set.
00:00:00.702 : [zipfs] Perfect Real Physics v2.4 By VAHID.scs: read ok, 3 entries [0x5454545c]
00:00:00.702 : <WARNING> [mod] Mod package 'Perfect Real Physics v2.4 By VAHID' does not contain a manifest file 'manifest.sii', creating default information set.
00:00:00.703 : [zipfs] prefab.scs: read ok, 11 entries [0]
00:00:00.703 : <WARNING> [mod] Mod package 'prefab' does not contain a manifest file 'manifest.sii', creating default information set.
00:00:00.705 : [zipfs] ProMods + RusMap + Poland Rebuilding FIX.scs: read ok, 31 entries [0x113012b]
00:00:00.706 : [zipfs] ProMods + RusMap Port Connection.scs: read ok, 11 entries [0x29109083]
00:00:00.719 : [zipfs] promods-def-v197.scs: read ok, 6027 entries [0xffe8fe16]
00:00:00.724 : [zipfs] promods-map-v197.scs: read ok, 1564 entries [0x2325e875]
00:00:00.772 : [zipfs] promods-model-v197.scs: read ok, 23979 entries [0x70707878]
00:00:00.811 : [zipfs] promods-v197.scs: read ok, 20412 entries [0x93ab9383]
00:00:00.812 : [zipfs] Real_Physics_v2.0.scs: read ok, 234 entries [0x9c9c9c9c]
00:00:00.812 : <WARNING> [unit] Ignored unknown attribute compatible_version[] = 1.17.*
00:00:00.812 : <WARNING> [unit] Ignored unknown attribute compatible_version[] = 1.18.*
00:00:00.812 : <WARNING> [unit] Ignored unknown attribute compatible_version[] = 1.19.*
00:00:00.819 : [zipfs] RusMap-def_v1.5.2.scs: read ok, 4416 entries [0x7dab1a2f]
00:00:00.820 : [zipfs] RusMap-map_v1.5.2.scs: read ok, 269 entries [0x78d3f6eb]
00:00:00.843 : [zipfs] RusMap-model_v1.5.2.scs: read ok, 16513 entries [0x132b2bd3]
00:00:00.874 : [zipfs] Russian_open_spaces.scs: read ok, 14882 entries [0xc2c2c2d2]
00:00:00.884 : [zipfs] Russian_open_spaces_20map.scs: read ok, 4734 entries [0x15dc7e08]
00:00:00.888 : [zipfs] Russian_open_spaces_model.scs: read ok, 5611 entries [0x3737cfcf]
00:00:00.889 : [zipfs] zTruck_Physics_v2.4__by_nIGhT-SoN_.scs: read ok, 6 entries [0x756f30f0]
00:00:00.889 : <WARNING> [unit] Ignored unknown attribute compatible_version[] = 1.17.*
00:00:00.889 : <WARNING> [unit] Ignored unknown attribute compatible_version[] = 1.18.*
00:00:00.889 : <WARNING> [unit] Ignored unknown attribute compatible_version[] = 1.19.*
00:00:00.889 : <WARNING> [unit] Ignored unknown attribute compatible_version[] = 1.20.*
00:00:00.892 : [zipfs] zzzzz_map18.scs: read ok, 730 entries [0]
00:00:00.892 : <WARNING> [mod] Mod package 'zzzzz_map18' does not contain a manifest file 'manifest.sii', creating default information set.
00:00:00.893 : [zipfs] zzzzzzzzzzzzzzzzzzz_w_nomera.scs: read ok, 26 entries [0]
00:00:00.893 : <WARNING> [mod] Mod package 'zzzzzzzzzzzzzzzzzzz_w_nomera' does not contain a manifest file 'manifest.sii', creating default information set.
00:00:00.908 : exec /home/config.cfg
00:00:00.908 : [sys] Executing /home/config.cfg ...
00:00:00.909 : uset r_full_resolution_corrections "0"
00:00:00.909 : uset r_force_color_shadowmaps "0"
00:00:00.909 : uset g_mm_help_shown "1"
00:00:00.909 : uset g_force_online_lscrs "0"
00:00:00.909 : uset g_hw_info "1"
00:00:00.909 : uset g_line_sort "0"
00:00:00.909 : uset g_cargo_sort "11"
00:00:00.909 : uset g_tooltip_delay "0.4"
00:00:00.909 : uset g_global_force_load_selector "0"
00:00:00.909 : uset g_desktop_fadeout "60"
00:00:00.909 : uset g_disable_hud_activation "0"
00:00:00.909 : uset g_show_game_elements "1"
00:00:00.910 : uset r_wireframe "0"
00:00:00.910 : uset g_interior_camera_zero_pitch "0"
00:00:00.910 : uset r_segment_buffer_size "128"
00:00:00.910 : uset r_multimon_exterior_in_aux "0"
00:00:00.910 : uset r_multimon_interior_in_main "1"
00:00:00.910 : uset r_multimon_rotation_aux "0"
00:00:00.910 : uset r_multimon_rotation_right "0"
00:00:00.910 : uset r_multimon_rotation_left "0"
00:00:00.910 : uset r_multimon_rotation_center "0"
00:00:00.910 : uset r_multimon_vert_offset_right "0"
00:00:00.910 : uset r_multimon_vert_offset_left "0"
00:00:00.910 : uset r_multimon_border_fov_right "0"
00:00:00.910 : uset r_multimon_border_fov_left "0"
00:00:00.910 : uset r_multimon_fov_vertical "0"
00:00:00.910 : uset r_multimon_fov_horizontal "50"
00:00:00.910 : uset r_multimon_mode "0"
00:00:00.910 : uset r_use_depth_bounds "1"
00:00:00.910 : uset r_show_light_pixel_coverage "0"
00:00:00.910 : uset r_deferred_debug "0"
00:00:00.910 : uset r_mirror_scale_y "2"
00:00:00.910 : uset r_mirror_scale_x "2"
00:00:00.910 : uset r_scale_y "1.25"
00:00:00.910 : uset r_scale_x "1"
00:00:00.910 : uset r_normal_maps "1"
00:00:00.910 : uset r_sunshafts "1"
00:00:00.910 : uset r_color_saturation "1.0"
00:00:00.910 : uset r_color_yellow_blue "0.0"
00:00:00.910 : uset r_color_magenta_green "0.0"
00:00:00.910 : uset r_color_cyan_red "0.0"
00:00:00.910 : uset r_color_correction "1"
00:00:00.910 : uset r_cloud_shadows "1"
00:00:00.910 : uset r_dof_filter_size "0.5"
00:00:00.910 : uset r_dof_transition "400.0"
00:00:00.910 : uset r_dof_start "200.0"
00:00:00.911 : uset r_dof "1"
00:00:00.911 : uset r_mlaa_threshold "1.0"
00:00:00.911 : uset r_mlaa "1"
00:00:00.911 : uset r_hdr "1"
00:00:00.911 : uset r_fake_shadows "2"
00:00:00.911 : uset r_sun_shadow_texture_size "4096"
00:00:00.911 : uset r_sun_shadow_quality "4"
00:00:00.911 : uset r_mirror_view_distance "120"
00:00:00.911 : uset r_deferred_mirrors "2"
00:00:00.911 : uset r_deferred "1"
00:00:00.911 : uset r_nowmi "1"
00:00:00.911 : uset r_startup_progress "0"
00:00:00.911 : uset r_setup_done "1"
00:00:00.911 : uset r_gamma "1"
00:00:00.911 : uset r_manual_stereo_buffer_scale "1.0"
00:00:00.911 : uset r_manual_stereo_ui_fov_game "100"
00:00:00.911 : uset r_manual_stereo_ui_fov "80"
00:00:00.911 : uset r_manual_stereo_ui_dist_game "0.5"
00:00:00.911 : uset r_manual_stereo_ui_dist "0.8"
00:00:00.911 : uset r_manual_stereo_in_menu "1"
00:00:00.911 : uset r_nv_stereo_mode "2"
00:00:00.911 : uset r_minimal_unfinished_frames "0"
00:00:00.911 : uset r_no_frame_tracking "0"
00:00:00.911 : uset r_msaa "0"
00:00:00.911 : uset r_fullscreen "1"
00:00:00.911 : uset r_mode "1920x1080x32x0"
00:00:00.911 : uset r_path ""
00:00:00.911 : uset r_device "gl"
00:00:00.911 : uset i_virtual_cursor_speed "500.0"
00:00:00.911 : uset g_trackir "1"
00:00:00.911 : uset g_pedestrian "1"
00:00:00.911 : uset g_light_span_factor "1"
00:00:00.911 : uset g_light_distance_factor "1"
00:00:00.911 : uset g_vehicle_flare_lights "1"
00:00:00.911 : uset g_auto_traffic_headlights "1"
00:00:00.912 : uset g_traffic "1"
00:00:00.912 : uset g_kdop_preview "0"
00:00:00.912 : uset g_screenshot_on_bug "0"
00:00:00.912 : uset g_city_name_move "0"
00:00:00.912 : uset g_developer "0"
00:00:00.912 : uset g_steam_rich_presence "1"
00:00:00.912 : uset g_steam_browser "1"
00:00:00.912 : uset g_steam_screenshots "2"
00:00:00.912 : uset g_artist_id "0"
00:00:00.912 : uset g_save_format "0"
00:00:00.912 : uset g_flyspeed "100.0"
00:00:00.912 : uset g_online_loading_screens "1"
00:00:00.912 : uset g_news "1"
00:00:00.912 : uset g_colbox "0"
00:00:00.912 : uset g_radio_mode "2"
00:00:00.912 : uset g_ignore_low_fps "0"
00:00:00.912 : uset g_truck_light_quality "1"
00:00:00.912 : uset g_truck_light_specular "1"
00:00:00.912 : uset g_gfx_all_scales "0"
00:00:00.912 : uset g_gfx_advanced "0"
00:00:00.912 : uset g_gfx_quality "3"
00:00:00.912 : uset g_hq_3d_scale "0.0"
00:00:00.912 : uset g_hq_3d_screenshot "0"
00:00:00.912 : uset g_menu_aa_limit "8"
00:00:00.912 : uset g_additional_water_fov "20.0f"
00:00:00.912 : uset g_rain_reflect_hookups "1"
00:00:00.912 : uset g_rain_reflect_actor "1"
00:00:00.912 : uset g_rain_reflect_traffic "1"
00:00:00.912 : uset g_rain_reflect_cache "1"
00:00:00.912 : uset g_rain_reflection "3"
00:00:00.912 : uset g_reflection "3"
00:00:00.912 : uset g_grass_density "2"
00:00:00.912 : uset g_veg_detail "2"
00:00:00.912 : uset g_minicon "0"
00:00:00.912 : uset g_console "0"
00:00:00.912 : uset g_texture_usage_stats "0"
00:00:00.912 : uset g_fps "0"
00:00:00.912 : uset g_stream_exts ".ogg;.mp3"
00:00:00.912 : uset r_vsync "1"
00:00:00.912 : uset r_anisotropy_factor "1"
00:00:00.913 : uset r_texture_detail "0"
00:00:00.913 : uset t_averaging_window_length "20"
00:00:00.920 : [lang] Language autodetection: 419
00:00:00.929 : Selected language: ru_ru
00:00:00.929 : Euro Truck Simulator 2 init ver.1.20.1s (rev. 48edb79257ca)
00:00:00.938 : [net] LOG INFO: Started
00:00:00.945 : Setting UI reference mode to: 1440x900...
00:00:00.945 : Render device override: gl
00:00:00.945 : [gfx] Selected rendering device: gl
00:00:01.041 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:00:01.076 : [gfx] Trying to set 1920x1080 32bpp 120Hz (fullscreen)
00:00:01.080 : [gl] CDS init: OK
00:00:01.088 : [gl] SetPixelFormat: OK (#10, color 32 bits, depth 24 bits).
00:00:01.089 : [gl] wglCreateContextAttribs: OK
00:00:01.111 : [gl] Max anisotropy factor: 16.000000
00:00:01.112 : [gl] driver: GeForce GTX 770/PCIe/SSE2
00:00:01.113 : [gl] vendor: NVIDIA Corporation
00:00:01.113 : [gl] version: 4.5.0 NVIDIA 355.82
00:00:01.113 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:00:01.113 : [gl] Using NV4X rendering path
00:00:01.113 : [gl] Setting vsync period to 1 (requested 1)
00:00:01.318 : [al] device: OpenAL Soft
00:00:01.318 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:01.344 : [al] vendor: OpenAL Community
00:00:01.344 : [al] version: 1.1 ALSOFT 1.14
00:00:01.344 : [al] renderer: OpenAL Soft
00:00:01.344 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:01.344 : [snd] Started sound update thread
00:00:01.350 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:01.351 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
00:00:01.428 : [di8] Initializing device 'Logitech G25 Racing Wheel USB' as '{A52CFDD0-8C48-11E3-8002-444553540000}|{C299046D-0000-0000-0000-504944564944}'
00:00:01.429 : [di8] FF Constant force supported
00:00:01.429 : [di8] FF Ramp force supported
00:00:01.429 : [di8] FF Square force supported
00:00:01.429 : [di8] FF Sine force supported
00:00:01.429 : [di8] FF Triangle force supported
00:00:01.430 : [di8] FF SawtoothUp force supported
00:00:01.430 : [di8] FF SawtoothDown force supported
00:00:01.430 : [di8] FF Spring force supported
00:00:01.430 : [di8] FF Damper force supported
00:00:01.430 : [di8] FF Inertia force supported
00:00:01.430 : [di8] FF Friction force supported
00:00:01.430 : [di8] FF Axis 'x' 'Wheel axis' reports force 10N with resolution of 256
00:00:01.431 : [TrackIR] The dll signature does not match. TrackIR software is not running?
00:00:02.038 : [hashfs] dlc_east.scs: Mounted and validated, 859 entries (4C0231BDC2BB4D7EA68AFC351AD909C34AAFFB90D8C840F8F5803B200C74CC8)
00:00:02.041 : [hashfs] dlc_halloween.scs: Mounted and validated, 358 entries (9DD3C5E30FA1D64296C230B8889868B4EF4B487A3EC773DD57E1C7D2A1FE81B)
00:00:02.045 : [hashfs] dlc_nature.scs: Mounted and validated, 463 entries (0A21695101F6A46BE0A68F7973217CADEE3AA8A7A86EE65836D0E49422C6953)
00:00:04.963 : [hashfs] dlc_north.scs: Mounted and validated, 6520 entries (348B7860ABE7F448BAACC3FDD9059D0D79100BE77CE601682DF867347CB3EBF)
00:00:05.117 : [hashfs] dlc_trailers.scs: Mounted and validated, 604 entries (47DAC4E3A40CC5CE90A16AB8ECE1643D59A173F2B67A362BF15B363B9B995DC)
00:00:05.120 : [hashfs] dlc_vikings.scs: Mounted and validated, 296 entries (45A062D47764605F4F320BB8F167B6862F1E7641E16D37EEEFF0C42C2AB5FA0)
00:00:05.124 : [hashfs] dlc_winter.scs: Mounted and validated, 461 entries (7D1A579FFB9B7C59E949A65EA6B28683F55AE5D39963FC8B300642B4B38A580)
00:00:05.151 : dispatch
00:00:05.151 : exit
00:00:08.749 : [ui] Controller setup start
00:00:08.750 : [inp] Classifying devices
00:00:08.750 : [inp] Analyzing "Logitech G25 Racing Wheel USB" "di8.'{A52CFDD0-8C48-11E3-8002-444553540000}|{C299046D-0000-0000-0000-504944564944}'"
00:00:08.750 : [inp] Applying input.steer.logitech.g25
00:00:08.752 : [inp] Applying input.pedals.logitech.g25.detection.problem
00:00:08.752 : [inp] Applying input.clutch.logitech.g25
00:00:08.753 : [inp] Applying input.look.default
00:00:08.753 : [inp] Applying input.gearbox.updown.logitech.g25
00:00:08.753 : [inp] Applying input.gearbox.drive.logitech.g25
00:00:08.754 : [inp] Applying input.gearbox.hshifter.logitech.g25
00:00:08.754 : [inp] Applying input.info.logitech.g25
00:00:08.755 : [inp] Classified as: wheel
00:00:08.755 : [ui] Controller setup done
00:00:08.953 : [hashfs] dlc_east.scs: Mounted and validated, 859 entries (4C0231BDC2BB4D7EA68AFC351AD909C34AAFFB90D8C840F8F5803B200C74CC8)
00:00:08.957 : [hashfs] dlc_halloween.scs: Mounted and validated, 358 entries (9DD3C5E30FA1D64296C230B8889868B4EF4B487A3EC773DD57E1C7D2A1FE81B)
00:00:08.960 : [hashfs] dlc_nature.scs: Mounted and validated, 463 entries (0A21695101F6A46BE0A68F7973217CADEE3AA8A7A86EE65836D0E49422C6953)
00:00:09.707 : [hashfs] dlc_north.scs: Mounted and validated, 6520 entries (348B7860ABE7F448BAACC3FDD9059D0D79100BE77CE601682DF867347CB3EBF)
00:00:09.753 : [hashfs] dlc_trailers.scs: Mounted and validated, 604 entries (47DAC4E3A40CC5CE90A16AB8ECE1643D59A173F2B67A362BF15B363B9B995DC)
00:00:09.756 : [hashfs] dlc_vikings.scs: Mounted and validated, 296 entries (45A062D47764605F4F320BB8F167B6862F1E7641E16D37EEEFF0C42C2AB5FA0)
00:00:09.760 : [hashfs] dlc_winter.scs: Mounted and validated, 461 entries (7D1A579FFB9B7C59E949A65EA6B28683F55AE5D39963FC8B300642B4B38A580)
00:00:09.762 : uset s_sfx_enabled "1"
00:00:09.762 : uset s_music_enabled "1"
00:00:09.762 : uset s_sfx_volume "1.0"
00:00:09.763 : uset s_radio_volume "0.526316"
00:00:09.763 : uset s_music_volume "0.2"
00:00:09.763 : uset s_master_volume "1.0"
00:00:09.763 : uset s_reverse_stereo "0"
00:00:09.763 : uset g_force_economy_reset "0"
00:00:09.763 : uset g_force_load_selector "0"
00:00:09.763 : uset g_autoload_ignore_autosave "0"
00:00:09.763 : uset g_start_in_truck "0"
00:00:09.763 : uset g_input_configured "1"
00:00:09.763 : uset g_income_factor "1.0"
00:00:09.763 : uset g_currency "0"
00:00:09.763 : uset g_bad_weather_factor "0.4"
00:00:09.763 : uset g_save_idx "2"
00:00:09.763 : uset g_adviser "1"
00:00:09.763 : uset g_desktop_tutorial "0"
00:00:09.763 : uset g_tutorial "0"
00:00:09.763 : uset g_fatigue "1"
00:00:09.763 : uset g_police "1"
00:00:09.763 : uset g_subtitles "0"
00:00:09.763 : uset g_clock_24 "1"
00:00:09.763 : uset g_hmd_no_3d_background "0"
00:00:09.763 : uset g_hmd_no_special_menu "0"
00:00:09.763 : uset g_hmd_reduced_cabin_movement "1"
00:00:09.763 : uset g_hmd_no_artifical_movement "0"
00:00:09.763 : uset i_oculus_eye_protrusion "0.09"
00:00:09.763 : uset i_oculus_eye_height "0.15"
00:00:09.763 : uset i_hmd_max_prediction "0.1"
00:00:09.763 : uset i_hmd_min_prediction "0.0"
00:00:09.763 : uset s_interior_volume "1.0"
00:00:09.763 : uset s_rumble_enabled "1"
00:00:09.763 : uset s_reverse_enabled "1"
00:00:09.763 : uset g_toy_physics "1"
00:00:09.763 : uset g_cam_blinker "0"
00:00:09.763 : uset g_cam_physics_value "1.0"
00:00:09.763 : uset g_cam_physics "1"
00:00:09.764 : uset g_cam_steering_reverse "1.0"
00:00:09.764 : uset g_cam_steering_value "1.0"
00:00:09.764 : uset g_cam_steering "1"
00:00:09.764 : uset g_cruise_control_smart "0.0"
00:00:09.764 : uset g_cruise_control_grid "5.0"
00:00:09.764 : uset g_throttle_auto_shift "0"
00:00:09.764 : uset g_pedal_clutch_range "1.0"
00:00:09.764 : uset g_fuel_simulation "1"
00:00:09.764 : uset g_hardcore_simulation "1"
00:00:09.764 : uset g_reg_setting "reg_setting.europe"
00:00:09.764 : uset g_brake_light_all "1"
00:00:09.764 : uset g_use_speed_limiter "0"
00:00:09.764 : uset g_hud_speed_limit "1"
00:00:09.764 : uset g_axle_drop_auto "1"
00:00:09.764 : uset g_engine_start_auto "0"
00:00:09.764 : uset g_motor_brake_auto "0"
00:00:09.764 : uset g_retarder_auto "0"
00:00:09.764 : uset g_trailer_stability "0.5"
00:00:09.764 : uset g_brake_intensity "1.0"
00:00:09.764 : uset g_steer_autocenter "1"
00:00:09.764 : uset g_gallon "0"
00:00:09.764 : uset g_fahrenheit "0"
00:00:09.764 : uset g_pounds "kg"
00:00:09.764 : uset g_mph "0"
00:00:09.764 : uset g_hshifter_synchronized "1"
00:00:09.764 : uset g_hshifter_layout_shifting "1"
00:00:09.764 : uset g_hshifter_layout "1"
00:00:09.764 : uset g_trans "2"
00:00:09.764 : uset g_lang_set "1"
00:00:09.764 : uset g_lang "ru_ru"
00:00:09.764 : uset g_cutscenes "1"
00:00:12.403 : [zipfs] map20.scs: read ok, 733 entries [0xa89f05ec]
00:00:12.403 : [mods] map20 mount for mod manager purpose.
00:00:12.403 : [zipfs] ProMods + RusMap + Poland Rebuilding FIX.scs: read ok, 31 entries [0x113012b]
00:00:12.403 : [mods] ProMods + RusMap + Poland Rebuilding FIX mount for mod manager purpose.
00:00:12.404 : [zipfs] ProMods + RusMap Port Connection.scs: read ok, 11 entries [0x29109083]
00:00:12.404 : [mods] ProMods + RusMap Port Connection mount for mod manager purpose.
00:00:12.407 : [zipfs] promods-def-v197.scs: read ok, 6027 entries [0xffe8fe16]
00:00:12.407 : [mods] promods-def-v197 mount for mod manager purpose.
00:00:12.408 : [zipfs] promods-map-v197.scs: read ok, 1564 entries [0x2325e875]
00:00:12.408 : [mods] promods-map-v197 mount for mod manager purpose.
00:00:12.422 : [zipfs] promods-model-v197.scs: read ok, 23979 entries [0x70707878]
00:00:12.422 : [mods] promods-model-v197 mount for mod manager purpose.
00:00:12.432 : [zipfs] promods-v197.scs: read ok, 20412 entries [0x93ab9383]
00:00:12.432 : [mods] promods-v197 mount for mod manager purpose.
00:00:12.433 : [zipfs] Real_Physics_v2.0.scs: read ok, 234 entries [0x9c9c9c9c]
00:00:12.433 : [mods] Real_Physics_v2.0 mount for mod manager purpose.
00:00:12.436 : [zipfs] RusMap-def_v1.5.2.scs: read ok, 4416 entries [0x7dab1a2f]
00:00:12.436 : [mods] RusMap-def_v1.5.2 mount for mod manager purpose.
00:00:12.437 : [zipfs] RusMap-map_v1.5.2.scs: read ok, 269 entries [0x78d3f6eb]
00:00:12.437 : [mods] RusMap-map_v1.5.2 mount for mod manager purpose.
00:00:12.446 : [zipfs] RusMap-model_v1.5.2.scs: read ok, 16513 entries [0x132b2bd3]
00:00:12.446 : [mods] RusMap-model_v1.5.2 mount for mod manager purpose.
00:00:12.456 : [zipfs] Russian_open_spaces.scs: read ok, 14882 entries [0xc2c2c2d2]
00:00:12.456 : [mods] Russian_open_spaces mount for mod manager purpose.
00:00:12.459 : [zipfs] Russian_open_spaces_20map.scs: read ok, 4734 entries [0x15dc7e08]
00:00:12.459 : [mods] Russian_open_spaces_20map mount for mod manager purpose.
00:00:12.462 : [zipfs] Russian_open_spaces_model.scs: read ok, 5611 entries [0x3737cfcf]
00:00:12.462 : [mods] Russian_open_spaces_model mount for mod manager purpose.
00:00:12.463 : [zipfs] zTruck_Physics_v2.4__by_nIGhT-SoN_.scs: read ok, 6 entries [0x756f30f0]
00:00:12.463 : [mods] zTruck_Physics_v2.4__by_nIGhT-SoN_ mount for mod manager purpose.
00:00:22.906 : [gl] CDS shutdown: OK
00:01:38.341 : [gfx] Trying to set 1920x1080 32bpp 120Hz (fullscreen)
00:01:38.347 : [gl] CDS init: OK
00:01:38.365 : [gl] SetPixelFormat: Reused OK (#10).
00:01:38.366 : [gl] wglCreateContextAttribs: OK
00:01:38.393 : [gl] Max anisotropy factor: 16.000000
00:01:38.394 : [gl] driver: GeForce GTX 770/PCIe/SSE2
00:01:38.394 : [gl] vendor: NVIDIA Corporation
00:01:38.394 : [gl] version: 4.5.0 NVIDIA 355.82
00:01:38.395 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:01:38.395 : [gl] Using NV4X rendering path
00:01:38.395 : [gl] Setting vsync period to 1 (requested 1)
00:01:58.297 : [gl] CDS shutdown: OK
00:02:17.442 : [gfx] Trying to set 1920x1080 32bpp 120Hz (fullscreen)
00:02:17.446 : [gl] CDS init: OK
00:02:17.465 : [gl] SetPixelFormat: Reused OK (#10).
00:02:17.465 : [gl] wglCreateContextAttribs: OK
00:02:17.492 : [gl] Max anisotropy factor: 16.000000
00:02:17.494 : [gl] driver: GeForce GTX 770/PCIe/SSE2
00:02:17.494 : [gl] vendor: NVIDIA Corporation
00:02:17.494 : [gl] version: 4.5.0 NVIDIA 355.82
00:02:17.494 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:02:17.494 : [gl] Using NV4X rendering path
00:02:17.495 : [gl] Setting vsync period to 1 (requested 1)
00:02:20.305 : [gl] CDS shutdown: OK
00:02:22.533 : [gfx] Trying to set 1920x1080 32bpp 120Hz (fullscreen)
00:02:22.538 : [gl] CDS init: OK
00:02:22.548 : [gl] SetPixelFormat: Reused OK (#10).
00:02:22.548 : [gl] wglCreateContextAttribs: OK
00:02:22.576 : [gl] Max anisotropy factor: 16.000000
00:02:22.577 : [gl] driver: GeForce GTX 770/PCIe/SSE2
00:02:22.577 : [gl] vendor: NVIDIA Corporation
00:02:22.578 : [gl] version: 4.5.0 NVIDIA 355.82
00:02:22.578 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:02:22.578 : [gl] Using NV4X rendering path
00:02:22.578 : [gl] Setting vsync period to 1 (requested 1)
00:02:24.531 : [gl] CDS shutdown: OK
00:02:25.657 : [gfx] Trying to set 1920x1080 32bpp 120Hz (fullscreen)
00:02:25.662 : [gl] CDS init: OK
00:02:25.670 : [gl] SetPixelFormat: Reused OK (#10).
00:02:25.671 : [gl] wglCreateContextAttribs: OK
00:02:25.699 : [gl] Max anisotropy factor: 16.000000
00:02:25.700 : [gl] driver: GeForce GTX 770/PCIe/SSE2
00:02:25.700 : [gl] vendor: NVIDIA Corporation
00:02:25.700 : [gl] version: 4.5.0 NVIDIA 355.82
00:02:25.700 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:02:25.701 : [gl] Using NV4X rendering path
00:02:25.701 : [gl] Setting vsync period to 1 (requested 1)
00:02:27.705 : [gl] CDS shutdown: OK
00:02:30.742 : [gfx] Trying to set 1920x1080 32bpp 120Hz (fullscreen)
00:02:30.747 : [gl] CDS init: OK
00:02:30.757 : [gl] SetPixelFormat: Reused OK (#10).
00:02:30.757 : [gl] wglCreateContextAttribs: OK
00:02:30.783 : [gl] Max anisotropy factor: 16.000000
00:02:30.784 : [gl] driver: GeForce GTX 770/PCIe/SSE2
00:02:30.784 : [gl] vendor: NVIDIA Corporation
00:02:30.784 : [gl] version: 4.5.0 NVIDIA 355.82
00:02:30.784 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:02:30.784 : [gl] Using NV4X rendering path
00:02:30.784 : [gl] Setting vsync period to 1 (requested 1)
00:02:32.131 : [gl] CDS shutdown: OK
00:02:32.955 : [gfx] Trying to set 1920x1080 32bpp 120Hz (fullscreen)
00:02:32.959 : [gl] CDS init: OK
00:02:32.967 : [gl] SetPixelFormat: Reused OK (#10).
00:02:32.968 : [gl] wglCreateContextAttribs: OK
00:02:32.993 : [gl] Max anisotropy factor: 16.000000
00:02:32.994 : [gl] driver: GeForce GTX 770/PCIe/SSE2
00:02:32.995 : [gl] vendor: NVIDIA Corporation
00:02:32.995 : [gl] version: 4.5.0 NVIDIA 355.82
00:02:32.995 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:02:32.995 : [gl] Using NV4X rendering path
00:02:32.995 : [gl] Setting vsync period to 1 (requested 1)
00:02:33.664 : [gl] CDS shutdown: OK
00:02:34.686 : [gfx] Trying to set 1920x1080 32bpp 120Hz (fullscreen)
00:02:34.691 : [gl] CDS init: OK
00:02:34.701 : [gl] SetPixelFormat: Reused OK (#10).
00:02:34.701 : [gl] wglCreateContextAttribs: OK
00:02:34.727 : [gl] Max anisotropy factor: 16.000000
00:02:34.728 : [gl] driver: GeForce GTX 770/PCIe/SSE2
00:02:34.728 : [gl] vendor: NVIDIA Corporation
00:02:34.728 : [gl] version: 4.5.0 NVIDIA 355.82
00:02:34.728 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:02:34.728 : [gl] Using NV4X rendering path
00:02:34.729 : [gl] Setting vsync period to 1 (requested 1)
00:02:35.754 : [gl] CDS shutdown: OK
00:03:02.957 : [gfx] Trying to set 1920x1080 32bpp 120Hz (fullscreen)
00:03:02.961 : [gl] CDS init: OK
00:03:02.977 : [gl] SetPixelFormat: Reused OK (#10).
00:03:02.978 : [gl] wglCreateContextAttribs: OK
00:03:02.998 : [gl] Max anisotropy factor: 16.000000
00:03:02.999 : [gl] driver: GeForce GTX 770/PCIe/SSE2
00:03:02.999 : [gl] vendor: NVIDIA Corporation
00:03:02.999 : [gl] version: 4.5.0 NVIDIA 355.82
00:03:02.999 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:03:02.999 : [gl] Using NV4X rendering path
00:03:02.999 : [gl] Setting vsync period to 1 (requested 1)
00:03:07.585 : [gl] CDS shutdown: OK
00:04:50.932 : [gfx] Trying to set 1920x1080 32bpp 120Hz (fullscreen)
00:04:50.937 : [gl] CDS init: OK
00:04:50.952 : [gl] SetPixelFormat: Reused OK (#10).
00:04:50.953 : [gl] wglCreateContextAttribs: OK
00:04:50.981 : [gl] Max anisotropy factor: 16.000000
00:04:50.982 : [gl] driver: GeForce GTX 770/PCIe/SSE2
00:04:50.982 : [gl] vendor: NVIDIA Corporation
00:04:50.982 : [gl] version: 4.5.0 NVIDIA 355.82
00:04:50.982 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:04:50.982 : [gl] Using NV4X rendering path
00:04:50.982 : [gl] Setting vsync period to 1 (requested 1)
00:04:56.753 : uset s_sfx_enabled "1"
00:04:56.753 : uset s_music_enabled "1"
00:04:56.753 : uset s_sfx_volume "1.0"
00:04:56.753 : uset s_radio_volume "0.526316"
00:04:56.753 : uset s_music_volume "0.2"
00:04:56.753 : uset s_master_volume "1.0"
00:04:56.753 : uset s_reverse_stereo "0"
00:04:56.753 : uset g_force_economy_reset "0"
00:04:56.753 : uset g_force_load_selector "0"
00:04:56.753 : uset g_autoload_ignore_autosave "0"
00:04:56.753 : uset g_start_in_truck "0"
00:04:56.753 : uset g_input_configured "1"
00:04:56.753 : uset g_income_factor "1.0"
00:04:56.753 : uset g_currency "0"
00:04:56.753 : uset g_bad_weather_factor "0.4"
00:04:56.753 : uset g_save_idx "2"
00:04:56.753 : uset g_adviser "1"
00:04:56.753 : uset g_desktop_tutorial "0"
00:04:56.753 : uset g_tutorial "0"
00:04:56.753 : uset g_fatigue "1"
00:04:56.753 : uset g_police "1"
00:04:56.754 : uset g_subtitles "0"
00:04:56.754 : uset g_clock_24 "1"
00:04:56.754 : uset g_hmd_no_3d_background "0"
00:04:56.754 : uset g_hmd_no_special_menu "0"
00:04:56.754 : uset g_hmd_reduced_cabin_movement "1"
00:04:56.754 : uset g_hmd_no_artifical_movement "0"
00:04:56.754 : uset i_oculus_eye_protrusion "0.09"
00:04:56.754 : uset i_oculus_eye_height "0.15"
00:04:56.754 : uset i_hmd_max_prediction "0.1"
00:04:56.754 : uset i_hmd_min_prediction "0.0"
00:04:56.754 : uset s_interior_volume "1.0"
00:04:56.754 : uset s_rumble_enabled "1"
00:04:56.754 : uset s_reverse_enabled "1"
00:04:56.754 : uset g_toy_physics "1"
00:04:56.754 : uset g_cam_blinker "0"
00:04:56.754 : uset g_cam_physics_value "1.0"
00:04:56.754 : uset g_cam_physics "1"
00:04:56.754 : uset g_cam_steering_reverse "1.0"
00:04:56.754 : uset g_cam_steering_value "1.0"
00:04:56.754 : uset g_cam_steering "1"
00:04:56.754 : uset g_cruise_control_smart "0.0"
00:04:56.754 : uset g_cruise_control_grid "5.0"
00:04:56.754 : uset g_throttle_auto_shift "0"
00:04:56.754 : uset g_pedal_clutch_range "1.0"
00:04:56.754 : uset g_fuel_simulation "1"
00:04:56.754 : uset g_hardcore_simulation "1"
00:04:56.754 : uset g_reg_setting "reg_setting.europe"
00:04:56.754 : uset g_brake_light_all "1"
00:04:56.754 : uset g_use_speed_limiter "0"
00:04:56.754 : uset g_hud_speed_limit "1"
00:04:56.754 : uset g_axle_drop_auto "1"
00:04:56.754 : uset g_engine_start_auto "0"
00:04:56.754 : uset g_motor_brake_auto "0"
00:04:56.754 : uset g_retarder_auto "0"
00:04:56.755 : uset g_trailer_stability "0.5"
00:04:56.755 : uset g_brake_intensity "1.0"
00:04:56.755 : uset g_steer_autocenter "1"
00:04:56.755 : uset g_gallon "0"
00:04:56.755 : uset g_fahrenheit "0"
00:04:56.755 : uset g_pounds "kg"
00:04:56.755 : uset g_mph "0"
00:04:56.755 : uset g_hshifter_synchronized "1"
00:04:56.755 : uset g_hshifter_layout_shifting "1"
00:04:56.755 : uset g_hshifter_layout "1"
00:04:56.755 : uset g_trans "2"
00:04:56.755 : uset g_lang_set "1"
00:04:56.755 : uset g_lang "ru_ru"
00:04:56.755 : uset g_cutscenes "1"
00:05:00.721 : [zipfs] material_map.scs: read ok, 8 entries [0]
00:05:00.721 : <WARNING> [mod] Mod package 'material_map' does not contain a manifest file 'manifest.sii', creating default information set.
00:05:00.722 : [zipfs] map20.scs: read ok, 733 entries [0xa89f05ec]
00:05:00.722 : [mods] map20 mount for mod manager purpose.
00:05:00.722 : [zipfs] ProMods + RusMap + Poland Rebuilding FIX.scs: read ok, 31 entries [0x113012b]
00:05:00.722 : [mods] ProMods + RusMap + Poland Rebuilding FIX mount for mod manager purpose.
00:05:00.723 : [zipfs] ProMods + RusMap Port Connection.scs: read ok, 11 entries [0x29109083]
00:05:00.723 : [mods] ProMods + RusMap Port Connection mount for mod manager purpose.
00:05:00.727 : [zipfs] promods-def-v197.scs: read ok, 6027 entries [0xffe8fe16]
00:05:00.727 : [mods] promods-def-v197 mount for mod manager purpose.
00:05:00.728 : [zipfs] promods-map-v197.scs: read ok, 1564 entries [0x2325e875]
00:05:00.728 : [mods] promods-map-v197 mount for mod manager purpose.
00:05:00.742 : [zipfs] promods-model-v197.scs: read ok, 23979 entries [0x70707878]
00:05:00.742 : [mods] promods-model-v197 mount for mod manager purpose.
00:05:00.752 : [zipfs] promods-v197.scs: read ok, 20412 entries [0x93ab9383]
00:05:00.752 : [mods] promods-v197 mount for mod manager purpose.
00:05:00.752 : [zipfs] Real_Physics_v2.0.scs: read ok, 234 entries [0x9c9c9c9c]
00:05:00.753 : [mods] Real_Physics_v2.0 mount for mod manager purpose.
00:05:00.755 : [zipfs] RusMap-def_v1.5.2.scs: read ok, 4416 entries [0x7dab1a2f]
00:05:00.755 : [mods] RusMap-def_v1.5.2 mount for mod manager purpose.
00:05:00.756 : [zipfs] RusMap-map_v1.5.2.scs: read ok, 269 entries [0x78d3f6eb]
00:05:00.756 : [mods] RusMap-map_v1.5.2 mount for mod manager purpose.
00:05:00.765 : [zipfs] RusMap-model_v1.5.2.scs: read ok, 16513 entries [0x132b2bd3]
00:05:00.765 : [mods] RusMap-model_v1.5.2 mount for mod manager purpose.
00:05:00.774 : [zipfs] Russian_open_spaces.scs: read ok, 14882 entries [0xc2c2c2d2]
00:05:00.774 : [mods] Russian_open_spaces mount for mod manager purpose.
00:05:00.778 : [zipfs] Russian_open_spaces_20map.scs: read ok, 4734 entries [0x15dc7e08]
00:05:00.778 : [mods] Russian_open_spaces_20map mount for mod manager purpose.
00:05:00.782 : [zipfs] Russian_open_spaces_model.scs: read ok, 5611 entries [0x3737cfcf]
00:05:00.782 : [mods] Russian_open_spaces_model mount for mod manager purpose.
00:05:00.782 : [zipfs] zTruck_Physics_v2.4__by_nIGhT-SoN_.scs: read ok, 6 entries [0x756f30f0]
00:05:00.782 : [mods] zTruck_Physics_v2.4__by_nIGhT-SoN_ mount for mod manager purpose.
00:05:17.582 : uset s_sfx_enabled "1"
00:05:17.582 : uset s_music_enabled "1"
00:05:17.582 : uset s_sfx_volume "1.0"
00:05:17.582 : uset s_radio_volume "0.526316"
00:05:17.582 : uset s_music_volume "0.2"
00:05:17.583 : uset s_master_volume "1.0"
00:05:17.583 : uset s_reverse_stereo "0"
00:05:17.583 : uset g_force_economy_reset "0"
00:05:17.583 : uset g_force_load_selector "0"
00:05:17.583 : uset g_autoload_ignore_autosave "0"
00:05:17.583 : uset g_start_in_truck "0"
00:05:17.583 : uset g_input_configured "1"
00:05:17.583 : uset g_income_factor "1.0"
00:05:17.583 : uset g_currency "0"
00:05:17.583 : uset g_bad_weather_factor "0.4"
00:05:17.583 : uset g_save_idx "2"
00:05:17.583 : uset g_adviser "1"
00:05:17.583 : uset g_desktop_tutorial "0"
00:05:17.583 : uset g_tutorial "0"
00:05:17.583 : uset g_fatigue "1"
00:05:17.583 : uset g_police "1"
00:05:17.583 : uset g_subtitles "0"
00:05:17.583 : uset g_clock_24 "1"
00:05:17.583 : uset g_hmd_no_3d_background "0"
00:05:17.583 : uset g_hmd_no_special_menu "0"
00:05:17.583 : uset g_hmd_reduced_cabin_movement "1"
00:05:17.583 : uset g_hmd_no_artifical_movement "0"
00:05:17.583 : uset i_oculus_eye_protrusion "0.09"
00:05:17.583 : uset i_oculus_eye_height "0.15"
00:05:17.583 : uset i_hmd_max_prediction "0.1"
00:05:17.583 : uset i_hmd_min_prediction "0.0"
00:05:17.583 : uset s_interior_volume "1.0"
00:05:17.583 : uset s_rumble_enabled "1"
00:05:17.583 : uset s_reverse_enabled "1"
00:05:17.583 : uset g_toy_physics "1"
00:05:17.583 : uset g_cam_blinker "0"
00:05:17.583 : uset g_cam_physics_value "1.0"
00:05:17.583 : uset g_cam_physics "1"
00:05:17.583 : uset g_cam_steering_reverse "1.0"
00:05:17.583 : uset g_cam_steering_value "1.0"
00:05:17.583 : uset g_cam_steering "1"
00:05:17.583 : uset g_cruise_control_smart "0.0"
00:05:17.583 : uset g_cruise_control_grid "5.0"
00:05:17.583 : uset g_throttle_auto_shift "0"
00:05:17.583 : uset g_pedal_clutch_range "1.0"
00:05:17.584 : uset g_fuel_simulation "1"
00:05:17.584 : uset g_hardcore_simulation "1"
00:05:17.584 : uset g_reg_setting "reg_setting.europe"
00:05:17.584 : uset g_brake_light_all "1"
00:05:17.584 : uset g_use_speed_limiter "0"
00:05:17.584 : uset g_hud_speed_limit "1"
00:05:17.584 : uset g_axle_drop_auto "1"
00:05:17.584 : uset g_engine_start_auto "0"
00:05:17.584 : uset g_motor_brake_auto "0"
00:05:17.584 : uset g_retarder_auto "0"
00:05:17.584 : uset g_trailer_stability "0.5"
00:05:17.584 : uset g_brake_intensity "1.0"
00:05:17.584 : uset g_steer_autocenter "1"
00:05:17.584 : uset g_gallon "0"
00:05:17.584 : uset g_fahrenheit "0"
00:05:17.584 : uset g_pounds "kg"
00:05:17.584 : uset g_mph "0"
00:05:17.584 : uset g_hshifter_synchronized "1"
00:05:17.584 : uset g_hshifter_layout_shifting "1"
00:05:17.584 : uset g_hshifter_layout "1"
00:05:17.584 : uset g_trans "2"
00:05:17.584 : uset g_lang_set "1"
00:05:17.584 : uset g_lang "ru_ru"
00:05:17.584 : uset g_cutscenes "1"
00:05:19.188 : uset s_sfx_enabled "1"
00:05:19.188 : uset s_music_enabled "1"
00:05:19.188 : uset s_sfx_volume "1.0"
00:05:19.188 : uset s_radio_volume "0.526316"
00:05:19.188 : uset s_music_volume "0.2"
00:05:19.188 : uset s_master_volume "1.0"
00:05:19.188 : uset s_reverse_stereo "0"
00:05:19.188 : uset g_force_economy_reset "0"
00:05:19.189 : uset g_force_load_selector "0"
00:05:19.189 : uset g_autoload_ignore_autosave "0"
00:05:19.189 : uset g_start_in_truck "0"
00:05:19.189 : uset g_input_configured "1"
00:05:19.189 : uset g_income_factor "1.0"
00:05:19.189 : uset g_currency "0"
00:05:19.189 : uset g_bad_weather_factor "0.4"
00:05:19.189 : uset g_save_idx "2"
00:05:19.189 : uset g_adviser "1"
00:05:19.189 : uset g_desktop_tutorial "0"
00:05:19.189 : uset g_tutorial "0"
00:05:19.189 : uset g_fatigue "1"
00:05:19.189 : uset g_police "1"
00:05:19.189 : uset g_subtitles "0"
00:05:19.189 : uset g_clock_24 "1"
00:05:19.189 : uset g_hmd_no_3d_background "0"
00:05:19.189 : uset g_hmd_no_special_menu "0"
00:05:19.189 : uset g_hmd_reduced_cabin_movement "1"
00:05:19.189 : uset g_hmd_no_artifical_movement "0"
00:05:19.189 : uset i_oculus_eye_protrusion "0.09"
00:05:19.189 : uset i_oculus_eye_height "0.15"
00:05:19.189 : uset i_hmd_max_prediction "0.1"
00:05:19.189 : uset i_hmd_min_prediction "0.0"
00:05:19.189 : uset s_interior_volume "1.0"
00:05:19.189 : uset s_rumble_enabled "1"
00:05:19.189 : uset s_reverse_enabled "1"
00:05:19.189 : uset g_toy_physics "1"
00:05:19.189 : uset g_cam_blinker "0"
00:05:19.189 : uset g_cam_physics_value "1.0"
00:05:19.189 : uset g_cam_physics "1"
00:05:19.189 : uset g_cam_steering_reverse "1.0"
00:05:19.189 : uset g_cam_steering_value "1.0"
00:05:19.189 : uset g_cam_steering "1"
00:05:19.189 : uset g_cruise_control_smart "0.0"
00:05:19.189 : uset g_cruise_control_grid "5.0"
00:05:19.189 : uset g_throttle_auto_shift "0"
00:05:19.189 : uset g_pedal_clutch_range "1.0"
00:05:19.189 : uset g_fuel_simulation "1"
00:05:19.190 : uset g_hardcore_simulation "1"
00:05:19.190 : uset g_reg_setting "reg_setting.europe"
00:05:19.190 : uset g_brake_light_all "1"
00:05:19.190 : uset g_use_speed_limiter "0"
00:05:19.190 : uset g_hud_speed_limit "1"
00:05:19.190 : uset g_axle_drop_auto "1"
00:05:19.190 : uset g_engine_start_auto "0"
00:05:19.190 : uset g_motor_brake_auto "0"
00:05:19.190 : uset g_retarder_auto "0"
00:05:19.190 : uset g_trailer_stability "0.5"
00:05:19.190 : uset g_brake_intensity "1.0"
00:05:19.190 : uset g_steer_autocenter "1"
00:05:19.190 : uset g_gallon "0"
00:05:19.190 : uset g_fahrenheit "0"
00:05:19.190 : uset g_pounds "kg"
00:05:19.190 : uset g_mph "0"
00:05:19.190 : uset g_hshifter_synchronized "1"
00:05:19.190 : uset g_hshifter_layout_shifting "1"
00:05:19.190 : uset g_hshifter_layout "1"
00:05:19.190 : uset g_trans "2"
00:05:19.190 : uset g_lang_set "1"
00:05:19.190 : uset g_lang "ru_ru"
00:05:19.190 : uset g_cutscenes "1"
00:05:19.202 : New profile selected: 'Alexey'
00:05:19.265 : [zipfs] RusMap-def_v1.5.2.scs: read ok, 4416 entries [0x7fd135e3]
00:05:19.302 : [zipfs] RusMap-map_v1.5.2.scs: read ok, 269 entries [0xeeb152cd]
00:05:20.603 : [zipfs] RusMap-model_v1.5.2.scs: read ok, 16513 entries [0x1b8493bb]
00:05:21.484 : [zipfs] Russian_open_spaces.scs: read ok, 14882 entries [0xd6bd8284]
00:05:21.716 : [zipfs] Russian_open_spaces_20map.scs: read ok, 4734 entries [0xbc2abde6]
00:05:22.144 : [zipfs] Russian_open_spaces_model.scs: read ok, 5611 entries [0x71e12914]
00:05:22.174 : [zipfs] map20.scs: read ok, 733 entries [0x95108fcd]
00:05:22.174 : [zipfs] material_map.scs: read ok, 8 entries [0xf43e418]
00:05:22.180 : <WARNING> [di8] Input buffer overflow for device 'mouse' (error code: 0x1).
00:05:22.199 : game
00:05:22.412 : [bullet] Starting physics server: Bullet
00:05:22.680 : Loaded trailers: 134
00:05:22.684 : Loaded traffic vehicles of type 'car': 29
00:05:22.686 : Loaded traffic vehicles of type 'truck': 22
00:05:22.687 : Loaded traffic vehicles of type 'bus': 1
00:05:22.692 : Loaded traffic trailers of type 'semi_trailer': 50
00:05:22.694 : Loaded addon hookups: 16
00:05:22.712 : Loading resource server data ....
00:05:22.712 : Loading vegetation data ....
00:05:22.727 : Loading road data ....
00:05:22.734 : Loading terrain data ....
00:05:22.740 : Loading railing data ....
00:05:22.744 : Loading building data ....
00:05:22.757 : Loading model data ....
00:05:22.912 : Loading prefab data ....
00:05:22.928 : Loading traffic rule data ....
00:05:22.930 : Loading sign data ....
00:05:23.012 : Loading city data ....
00:05:23.030 : Loading traffic semaphore data ....
00:05:23.032 : Loading traffic signs data ....
00:05:23.038 : Loading hinges data ....
00:05:23.047 : Loading stamp data ....
00:05:23.055 : Loading movers data ....
00:05:23.064 : Loading ferry data ....
00:05:23.072 : Loading country data ....
00:05:23.092 : Loading sound item data ....
00:05:23.093 : Loading live stream data ....
00:05:23.096 : Loading game condition data ....
00:05:23.105 : Loading trigger action data ....
00:05:23.114 : Loading cutscene data ....
00:05:23.157 : Loading cargo data ....
00:05:23.187 : Loading company data ....
00:05:24.178 : Resources load time: 1798ms (50 MB)
00:05:24.196 : Map '/map/europe.mbd' loading started ....
00:05:28.447 : Map successfully loaded.
00:05:28.470 : Map load time: 4274ms (2 MB)
00:05:28.478 : Loading save '/home/profiles/416C65786579/save/autosave/game.sii'
00:05:29.728 : Road network navigation caching started.
00:05:30.128 : <ERROR> Map link conflict for 0x3D20D88AC50011C, two items are probably using the same prefab
00:05:41.711 : Road network navigation caching finished.
00:05:41.729 : Garage update started.
00:05:42.766 : Garage update finished.
00:05:42.768 : Economy load time: 20388ms (20 MB)
00:05:48.073 : Create actor: (73 MB)
00:05:48.127 : Game init finished. (146 MB)
00:06:53.723 : Creating save-game file (/home/profiles/416C65786579/save/autosave_job_5/game.sii) ...
00:06:53.740 : Game has been auto-saved.
00:06:56.405 : <WARNING> [di8] Input buffer overflow for device 'mouse' (error code: 0x1).
00:09:34.618 : [music] DirectShow graph: WMAsfReader -> MP3 Decoder DMO -> Default DirectSound Device
00:09:46.662 : [music] DirectShow graph: WMAsfReader -> MP3 Decoder DMO -> Default DirectSound Device
00:10:30.971 : [gl] CDS shutdown: OK
00:10:36.231 : [gfx] Trying to set 1920x1080 32bpp 120Hz (fullscreen)
00:10:36.236 : [gl] CDS init: OK
00:10:36.248 : [gl] SetPixelFormat: Reused OK (#10).
00:10:36.248 : [gl] wglCreateContextAttribs: OK
00:10:36.273 : [gl] Max anisotropy factor: 16.000000
00:10:36.273 : [gl] driver: GeForce GTX 770/PCIe/SSE2
00:10:36.273 : [gl] vendor: NVIDIA Corporation
00:10:36.273 : [gl] version: 4.5.0 NVIDIA 355.82
00:10:36.273 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:10:36.274 : [gl] Using NV4X rendering path
00:10:36.274 : [gl] Setting vsync period to 1 (requested 1)
00:10:36.975 : [gl] CDS shutdown: OK
00:10:38.291 : [gfx] Trying to set 1920x1080 32bpp 120Hz (fullscreen)
00:10:38.296 : [gl] CDS init: OK
00:10:38.312 : [gl] SetPixelFormat: Reused OK (#10).
00:10:38.312 : [gl] wglCreateContextAttribs: OK
00:10:38.327 : [gl] Max anisotropy factor: 16.000000
00:10:38.327 : [gl] driver: GeForce GTX 770/PCIe/SSE2
00:10:38.327 : [gl] vendor: NVIDIA Corporation
00:10:38.327 : [gl] version: 4.5.0 NVIDIA 355.82
00:10:38.327 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:10:38.327 : [gl] Using NV4X rendering path
00:10:38.327 : [gl] Setting vsync period to 1 (requested 1)
00:11:08.143 : [gl] CDS shutdown: OK
00:11:20.244 : [gfx] Trying to set 1920x1080 32bpp 120Hz (fullscreen)
00:11:20.250 : [gl] CDS init: OK
00:11:20.264 : [gl] SetPixelFormat: Reused OK (#10).
00:11:20.265 : [gl] wglCreateContextAttribs: OK
00:11:20.275 : [gl] Max anisotropy factor: 16.000000
00:11:20.275 : [gl] driver: GeForce GTX 770/PCIe/SSE2
00:11:20.275 : [gl] vendor: NVIDIA Corporation
00:11:20.275 : [gl] version: 4.5.0 NVIDIA 355.82
00:11:20.275 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:11:20.275 : [gl] Using NV4X rendering path
00:11:20.275 : [gl] Setting vsync period to 1 (requested 1)
00:11:26.974 : [gl] CDS shutdown: OK
00:11:28.601 : [gfx] Trying to set 1920x1080 32bpp 120Hz (fullscreen)
00:11:28.606 : [gl] CDS init: OK
00:11:28.615 : [gl] SetPixelFormat: Reused OK (#10).
00:11:28.616 : [gl] wglCreateContextAttribs: OK
00:11:28.638 : [gl] Max anisotropy factor: 16.000000
00:11:28.638 : [gl] driver: GeForce GTX 770/PCIe/SSE2
00:11:28.638 : [gl] vendor: NVIDIA Corporation
00:11:28.638 : [gl] version: 4.5.0 NVIDIA 355.82
00:11:28.638 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:11:28.638 : [gl] Using NV4X rendering path
00:11:28.638 : [gl] Setting vsync period to 1 (requested 1)
00:13:33.610 : Nothing to activate
00:13:33.655 : Nothing to activate
00:13:33.673 : Nothing to activate
00:13:33.690 : Nothing to activate
00:13:33.707 : Nothing to activate
00:13:33.723 : Nothing to activate
00:13:33.740 : Nothing to activate
00:13:33.756 : Nothing to activate
00:13:44.210 : Creating save-game file (/home/profiles/416C65786579/save/autosave_drive/game.sii) ...
00:13:44.230 : Game has been auto-saved.
00:17:02.019 : Creating save-game file (/home/profiles/416C65786579/save/9/game.sii) ...
00:17:07.920 : Nothing to activate
00:17:07.936 : Nothing to activate
00:17:07.955 : Nothing to activate
00:17:07.972 : Nothing to activate
00:17:07.989 : Nothing to activate
00:17:08.008 : Nothing to activate
00:17:08.025 : Nothing to activate
00:17:08.043 : Nothing to activate
00:19:13.167 : Creating save-game file (/home/profiles/416C65786579/save/autosave_drive/game.sii) ...
00:19:13.179 : Game has been auto-saved.
00:20:26.795 : water level unregistered (0)
00:21:27.575 : [music] DirectShow graph: WMAsfReader -> MP3 Decoder DMO -> Default DirectSound Device
00:23:13.184 : [gl] CDS shutdown: OK
00:26:24.520 : [gfx] Trying to set 1920x1080 32bpp 120Hz (fullscreen)
00:26:24.525 : [gl] CDS init: OK
00:26:24.540 : [gl] SetPixelFormat: Reused OK (#10).
00:26:24.541 : [gl] wglCreateContextAttribs: OK
00:26:24.567 : [gl] Max anisotropy factor: 16.000000
00:26:24.567 : [gl] driver: GeForce GTX 770/PCIe/SSE2
00:26:24.568 : [gl] vendor: NVIDIA Corporation
00:26:24.568 : [gl] version: 4.5.0 NVIDIA 355.82
00:26:24.568 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:26:24.568 : [gl] Using NV4X rendering path
00:26:24.568 : [gl] Setting vsync period to 1 (requested 1)
00:26:27.750 : [gl] CDS shutdown: OK
00:26:33.114 : [gfx] Trying to set 1920x1080 32bpp 120Hz (fullscreen)
00:26:33.119 : [gl] CDS init: OK
00:26:33.136 : [gl] SetPixelFormat: Reused OK (#10).
00:26:33.137 : [gl] wglCreateContextAttribs: OK
00:26:33.147 : [gl] Max anisotropy factor: 16.000000
00:26:33.147 : [gl] driver: GeForce GTX 770/PCIe/SSE2
00:26:33.147 : [gl] vendor: NVIDIA Corporation
00:26:33.147 : [gl] version: 4.5.0 NVIDIA 355.82
00:26:33.147 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:26:33.147 : [gl] Using NV4X rendering path
00:26:33.147 : [gl] Setting vsync period to 1 (requested 1)
00:27:49.772 : Creating save-game file (/home/profiles/416C65786579/save/autosave_drive/game.sii) ...
00:27:49.791 : Game has been auto-saved.
00:27:52.524 : [gl] CDS shutdown: OK
00:27:55.756 : [gfx] Trying to set 1920x1080 32bpp 120Hz (fullscreen)
00:27:55.761 : [gl] CDS init: OK
00:27:55.776 : [gl] SetPixelFormat: Reused OK (#10).
00:27:55.777 : [gl] wglCreateContextAttribs: OK
00:27:55.788 : [gl] Max anisotropy factor: 16.000000
00:27:55.788 : [gl] driver: GeForce GTX 770/PCIe/SSE2
00:27:55.788 : [gl] vendor: NVIDIA Corporation
00:27:55.788 : [gl] version: 4.5.0 NVIDIA 355.82
00:27:55.788 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:27:55.788 : [gl] Using NV4X rendering path
00:27:55.789 : [gl] Setting vsync period to 1 (requested 1)
00:28:26.374 : [music] DirectShow graph: WMAsfReader -> MP3 Decoder DMO -> Default DirectSound Device
00:33:58.046 : Creating save-game file (/home/profiles/416C65786579/save/autosave_drive/game.sii) ...
00:33:58.058 : Game has been auto-saved.
00:34:22.929 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:22.930 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:34:22.961 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:22.961 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:34:23.062 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:23.062 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man1_4_color.mat - defattr)
00:34:23.093 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:23.093 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man1_4_color.mat - defattr)
00:34:24.361 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:24.361 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:34:24.386 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:24.386 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:34:24.482 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:24.482 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/volvo/color2.mat - defattr)
00:34:24.521 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:24.521 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/volvo/color2.mat - defattr)
00:34:28.349 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:28.349 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color1.mat - defattr)
00:34:28.377 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:28.377 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color1.mat - defattr)
00:34:30.500 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:30.500 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man1_4_color.mat - defattr)
00:34:30.520 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:30.520 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man1_4_color.mat - defattr)
00:34:31.748 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:31.749 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/mansolo_3_color.mat - defattr)
00:34:31.769 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:31.770 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/mansolo_3_color.mat - defattr)
00:34:33.049 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:33.050 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man_4_color.mat - defattr)
00:34:33.074 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:33.074 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man_4_color.mat - defattr)
00:34:33.625 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:33.625 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:34:33.645 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:33.645 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:34:34.511 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:34.511 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man1_4_color.mat - defattr)
00:34:34.533 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:34.533 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man1_4_color.mat - defattr)
00:34:35.292 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:35.292 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:34:35.314 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:35.314 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:34:38.099 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:38.099 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/daf/daf_2_color1.mat - defattr)
00:34:38.099 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:38.099 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/daf/daf_7_tradeaux.mat - defattr)
00:34:38.131 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:38.131 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/daf/daf_2_color1.mat - defattr)
00:34:38.131 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:38.131 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/daf/daf_7_tradeaux.mat - defattr)
00:34:40.033 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:40.033 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:34:40.059 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:40.059 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:34:43.375 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:43.375 : <ERROR> [gfx] Failed to create pipeline setup for (/model/vehicle/rover/materials/fc34c615c75304e15f648ea354783e57625909.mat - defattr)
00:34:43.400 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:43.400 : <ERROR> [gfx] Failed to create pipeline setup for (/model/vehicle/rover/materials/fc34c615c75304e15f648ea354783e57625909.mat - defattr)
00:34:44.048 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:44.048 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man1_4_color.mat - defattr)
00:34:44.076 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:44.076 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man1_4_color.mat - defattr)
00:34:47.247 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:47.247 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color1.mat - defattr)
00:34:47.273 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:47.273 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color1.mat - defattr)
00:34:49.625 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:49.625 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color1.mat - defattr)
00:34:49.648 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:49.648 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color1.mat - defattr)
00:34:51.569 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:51.569 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/volvo/color2.mat - defattr)
00:34:51.592 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:51.592 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/volvo/color2.mat - defattr)
00:34:58.001 : Creating save-game file (/home/profiles/416C65786579/save/9/game.sii) ...
00:35:03.137 : Nothing to activate
00:35:03.160 : Nothing to activate
00:35:03.197 : Nothing to activate
00:35:03.224 : Nothing to activate
00:35:03.249 : Nothing to activate
00:35:09.934 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:09.934 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:35:09.960 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:09.960 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:35:10.286 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:10.286 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man_4_color.mat - defattr)
00:35:10.313 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:10.313 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man_4_color.mat - defattr)
00:35:11.865 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:11.865 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/volvo/color2.mat - defattr)
00:35:11.889 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:11.889 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/volvo/color2.mat - defattr)
00:35:13.764 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:13.764 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man1_4_color.mat - defattr)
00:35:13.791 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:13.792 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man1_4_color.mat - defattr)
00:35:14.191 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:14.191 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:35:14.219 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:14.220 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:35:24.155 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:24.156 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - fwdopaque)
00:35:25.566 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:25.566 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man1_4_color.mat - fwdopaque)
00:35:27.493 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:27.493 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/volvo/color2.mat - fwdopaque)
00:35:28.517 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:28.517 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - fwdopaque)
00:35:32.982 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:32.982 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color1.mat - fwdopaque)
00:35:35.964 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:35.964 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man1_4_color.mat - fwdopaque)
00:35:49.752 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:49.753 : <ERROR> [gfx] Failed to create pipeline setup for (/model/vehicle/rover/materials/fc34c615c75304e15f648ea354783e57625909.mat - fwdopaque)
00:35:50.437 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:50.437 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man1_4_color.mat - fwdopaque)
00:35:53.492 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:53.493 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color1.mat - fwdopaque)
00:35:53.644 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:53.644 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/volvo/color2.mat - defattr)
00:35:53.673 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:53.673 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/volvo/color2.mat - defattr)
00:35:57.834 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:57.834 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - fwdopaque)
00:35:59.154 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:35:59.154 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/volvo/color2.mat - fwdopaque)
00:36:00.290 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:00.290 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/daf/daf_2_color1.mat - fwdopaque)
00:36:00.290 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:00.290 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/daf/daf_7_tradeaux.mat - fwdopaque)
00:36:00.291 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:00.291 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - fwdopaque)
00:36:00.291 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:00.291 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man1_4_color.mat - fwdopaque)
00:36:00.292 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:00.292 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/mansolo_3_color.mat - fwdopaque)
00:36:00.292 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:00.292 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man_4_color.mat - fwdopaque)
00:36:00.292 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:00.292 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - fwdopaque)
00:36:00.292 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:00.292 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - fwdopaque)
00:36:00.292 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:00.292 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color1.mat - fwdopaque)
00:36:00.292 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:00.292 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/volvo/color2.mat - fwdopaque)
00:36:00.292 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:00.292 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man_4_color.mat - fwdopaque)
00:36:00.292 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:00.292 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man1_4_color.mat - fwdopaque)
00:36:00.292 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:00.292 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - fwdopaque)
00:36:00.293 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:00.293 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/volvo/color2.mat - fwdopaque)
00:36:08.010 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:08.011 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - fwdopaque)
00:36:08.022 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:08.022 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:36:08.054 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:08.055 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - fwdopaque)
00:36:08.066 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:08.066 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:36:27.749 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:27.749 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - fwdopaque)
00:36:27.761 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:27.762 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:36:27.793 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:27.793 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - fwdopaque)
00:36:27.805 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:27.805 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:36:29.450 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:29.450 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man_4_color.mat - fwdopaque)
00:36:29.462 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:29.463 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man_4_color.mat - defattr)
00:36:29.495 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:29.495 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man_4_color.mat - fwdopaque)
00:36:29.507 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:29.508 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man_4_color.mat - defattr)
00:36:30.092 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:30.092 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - fwdopaque)
00:36:30.105 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:30.105 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:36:30.136 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:30.136 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - fwdopaque)
00:36:30.148 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:30.148 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:36:30.798 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:30.798 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - fwdopaque)
00:36:30.810 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:30.810 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:36:30.842 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:30.842 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - fwdopaque)
00:36:30.855 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:30.855 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/scania/color2.mat - defattr)
00:36:31.645 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:31.645 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man_4_color.mat - fwdopaque)
00:36:31.658 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:31.658 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man_4_color.mat - defattr)
00:36:31.689 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:31.690 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man_4_color.mat - fwdopaque)
00:36:31.702 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:31.702 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man_4_color.mat - defattr)
00:36:36.578 : Nothing to activate
00:36:36.624 : Nothing to activate
00:36:36.667 : Nothing to activate
00:36:48.570 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:48.570 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man_4_color.mat - fwdopaque)
00:36:48.584 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:48.584 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man_4_color.mat - defattr)
00:36:48.619 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:48.619 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man_4_color.mat - fwdopaque)
00:36:48.631 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:36:48.632 : <ERROR> [gfx] Failed to create pipeline setup for (/model/veh/man/man_4_color.mat - defattr)